To be fair to them, there are game design limits that could be a factor here. No one wants to play a fully levelled city because you can’t hide anymore or break line of sight.Destruction is higher in the gameplay than the trailer. Buildings do get trashed. It's not as complex as the original demos with very small damage up to large pieces - there are clear, predefined shapes appearing here. That's no doubt part of the compression requirement - none of the pieces need to be described and can just be referred to as prefabs. It'll be interesting to see how well it fares in the wild.
Looking forwards though, if the original demo's can't be achieved over the internet, it shows more local power could be put to very good use for single player games with superb destruction.
To be fair to them, there are game design limits that could be a factor here. No one wants to play a fully levelled city because you can’t hide anymore or break line of sight.
So I’m not necessarily sure if the statement that he destruction couldn’t be more ratcheted up is necessarily true.
lol that can't possibly be good design at all, the game is about verticality as well, nothing vertical on rubble mountainsSurely even a 'levelled' city still has places to hide...it won't be completely flat!
The value of their cloud tech is going to be worth much more than the game itself. Being able to scale this tech to a lot of different things like AI actors etc. It's going to be a big deal. All online isn't a problem when the market your chasing is mobile devices.
When cloudgine left. They took the tech with them AFAIK. MS had to rebuild the entire thing from scratch which might explain why it looks inferior.Not sure that there is any particular value in this case given that the company (Cloudgine) who developed the tech has has been acquired by Epic a year ago. All demos a showcases of the cloud dinstruction where done by Cloudgine employees so there's a fairly high probability that MS doesn't own it at all. There's also the fact that it went from Cloud Destruction everywhere to - > only in MP after Cloudgine bounced from the project suggest that MS scrambled to make something work just to save face even if it looks vastly inferior to the first demos.. The game's development has been a total shit show and should have been canceled 2 years ago IMO.
Yup that's what happened.When cloudgine left. They took the tech with them AFAIK. MS had to rebuild the entire thing from scratch which might explain why it looks inferior.
Of the nearly 90 Unreal Engine games at E3, 20 projects were featured prominently at the various press conferences leading up to the main event. In particular, the Microsoft briefing brought big announcements and fresh looks at titles including Sea of Thieves, Dragon Ball FighterZ, PLAYERUNKNOWN’S BATTLEGROUNDS, Crackdown 3, The Darwin Project, The Artful Escape and Ashen.
Cloudgine developed the physics cloud tech plug-in for UE4 and was acquired with all of it's assets by Epic a year ago.Er...Crackdown 3 is developed in Unreal Engine...
https://www.unrealengine.com/en-US/events/unreal-engine-developers-were-everywhere-at-e3-2017