Nvidia Turing Product Reviews and Previews: (Super, TI, 2080, 2070, 2060, 1660, etc)

All 3 effects are really too much at this stage and it will be interesting to see how it performs in a game and not a demo. But the question is also, how is Remedys normal lightning performing? Especially when we think of Quantum Breaks performance, which was just terrible. At highest settings the fastest available card back then (GTX1080) got 40 fps in 1080p. 60 FPS in 1080p with the fastest card now nearly seems as a progress. :mrgreen:
 
At highest settings the fastest available card back then (GTX1080) got 40 fps in 1080p. 60 FPS in 1080p with the fastest card now nearly seems as a progress. :mrgreen:
Nowadays, even with an OC'ed 2080Ti the game is still a massive performance hog. With native 4K "no upscaling" it runs @30~40fps on Ultra settings.

 
Isn't RTRT performance a factor of how many rays are being used and wasn't there talk about having the ability to "dial" back the number of rays used by a gamer? They don't mention how many rays were used in the 9.2 ms demo, but likely was a punishing amount.
Contact shadows & sun shadows were done with 2 rays per pixel.
And when the results with 9.2 ms spent are this noisy, it would be terrible if you cut back on the rays more
 
Results during the actual game scenes are not noisy though, see the game RTX trailer.

Not as noisy, but still not noise free.

Before we get our hands on the actual presentation we can't be sure which one the statistics are from, though, but the image used in the presentation suggests it's referring to the Northlight techdemo and not Control
 
but the image used in the presentation suggests it's referring to the Northlight techdemo and not Control
If this is for the techdemo then it's relevancy for the discussion is rather very limited. As game implementation will be different. It's like arguing that the StarWars demo is representative of UE4 ray tracing performance in games.
 
Before we get our hands on the actual presentation we can't be sure which one the statistics are from, though, but the image used in the presentation suggests it's referring to the Northlight techdemo and not Control
The quoted ms-numbers were from their internal experiments with the Northlight-Engine in general, the presenter (Juha Sjoholm, an Nvidia devtech engineer, not from Remedy themselves) made it a point that his edit: „this“ i meant was about not "the" Control-implementation. Though he did not explicitly reference the techdemo as a whole either, there was a single scene as shown in the photographs, which he centered many aspects of the talk around.
 
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The quoted ms-numbers were from their internal experiments with the Northlight-Engine in general, the presenter (Juha Sjoholm, an Nvidia devtech engineer, not from Remedy themselves) made it a point that his edit: „this“ i meant was about not "the" Control-implementation. Though he did not explicitly reference the techdemo as a whole either, there was a single scene as shown in the photographs, which he centered many aspects of the talk around.

I think that it's fairly important to note that DXR was added to Northlight engine by Nvidia themselves (Juha Sjoholm in this case) and not Remedy. Which reinforces the point that: all of the DXR ("RTX") implementations we are going to see in the forcible future are going to be done/paid by Nvidia.

Here's a recent Blog post by Juha about it: https://devblogs.nvidia.com/effectively-integrating-rtx-ray-tracing-real-time-rendering-engine/

A better title to this announcement would be "NVIDIA Adds NVIDIA RTX To Remedy Entertainment's Control, For Stunning Real-Time Ray Traced Reflections and Global Illumination" instead of "Remedy Entertainment Adds NVIDIA RTX To Control, For Stunning Real-Time Ray Traced Reflections and Global Illumination"
 
Which reinforces the point that: all of the DXR ("RTX") implementations we are going to see in the forcible future are going to be done/paid by Nvidia."
Why should you have a problem with that? Providing support for gaming developers that are interested in using new graphics technologies is a good thing. The gaming producers seem to think that as well ... give me more of the forcible future games! :runaway:
 
Why should you have a problem with that?

You might have a problem with it, if your [software] business is to diffentiate yourself from the competition, using your experienced team of principles. Instead of getting low-level access and knowledge/education and tools from a [hardware] supplier. Only the developers which have no capacity at the high-end, are happy about this. Let's not start mentioning middle-ware developers, who can't have a business at all now, it'd be depressing.
 
That's understandable, but these developers currently are in a knowledge/education learning mode where they are being instructed in *best practices* with regard to using a new technology comprising both complementary software and hardware. After the developers gain a certain level of proficiency and can carry on most work internally it then becomes a win-win situation.

It's a basic consulting model commonly found in business to provide end-to-end expertise and support on both the hardware/software stack of their products, eg, IBM and Oracle both provide server/database tech.
 
Gigabyte GeForce RTX 2080 Gaming OC 8G Review: Turing Goes Semi-Passive

https://www.tomshardware.com/reviews/gigabyte-geforce-rtx-2080-gaming-oc-8g,5879.html

The least-expensive GeForce RTX 2080 now sells for $700 (£700 in the UK), which is right around the price Nvidia told us to expect when its Turing-based line-up debuted. And the Gigabyte GeForce RTX 2080 Gaming OC 8G we’re reviewing today even includes a 650W 80 PLUS Bronze-certified power supply worth $55 if you buy it on Newegg.

Nice to see the price at MSRP.
 

You're forgetting VAT. European Union law requires that countries charge a Value Added Tax of at least 15% to all goods and services (except for things on a specific list that are only charged 5% or 0%. GPUs are not on this list.). The UK has not formally exited the EU yet. https://ec.europa.eu/taxation_customs/business/vat/what-is-vat_en

15% of £593 is about £90, so a final price of £700 seems about right.
 
You're forgetting VAT. European Union law requires that countries charge a Value Added Tax of at least 15% to all goods and services (except for things on a specific list that are only charged 5% or 0%. GPUs are not on this list.).
UK has 20% VAT rate. £750 at Amazon is £625 without tax. That's $814 at current exchange rates, about 6% more expensive.
 
Is there any game (not demo) with DLSS enabled at the moment?
 
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