Tkumpathenurpahl
Veteran
Voice controlled gadgets have been growing in quantity for many years now, as have the number of backflips George Orwell performs in his grave.
This method of interacting with unflinching databases has been gradually wriggling its way into every room and every gadget possible, as people flock en masse to partake.
And every time, I wonder: why?
Why do you need something connected to the Internet to constantly listen to you? In case you decide you want to order a 5KG bag of porridge oats without the arduous task of looking and tapping at a screen for 19 seconds?
Well, we live in a world where more people know of Kim Kardashian than Stephen Hawking, so maybe I should stop staring into this abyss. But it's also been writhing its way into my hobby, my one escape from the great madness of mankind: gaming.
And that's where I'd like to centre this thread: voice control in games, and its worth.
It seems to be fairly useful for navigating menus. It was great for spoiling a friend's playthrough of the Halo remaster on the X360 by shouting "grenade" at the least convenient moment.
Is there anything, in terms of gameplay, that could be better handled by voice control?
Are there inherent shortcomings to voice control, or is current technology to blame?
Personally, I'm of the opinion that voice control is a weird invasion of privacy, and that it's always like interacting with someone who's blind, partially deaf, and afflicted with severe learning difficulties. I spend enough of my day having to speak to idiots, and I'd rather not do the same when I sit down to stab dragons to death.
Where do others stand on this issue?
This method of interacting with unflinching databases has been gradually wriggling its way into every room and every gadget possible, as people flock en masse to partake.
And every time, I wonder: why?
Why do you need something connected to the Internet to constantly listen to you? In case you decide you want to order a 5KG bag of porridge oats without the arduous task of looking and tapping at a screen for 19 seconds?
Well, we live in a world where more people know of Kim Kardashian than Stephen Hawking, so maybe I should stop staring into this abyss. But it's also been writhing its way into my hobby, my one escape from the great madness of mankind: gaming.
And that's where I'd like to centre this thread: voice control in games, and its worth.
It seems to be fairly useful for navigating menus. It was great for spoiling a friend's playthrough of the Halo remaster on the X360 by shouting "grenade" at the least convenient moment.
Is there anything, in terms of gameplay, that could be better handled by voice control?
Are there inherent shortcomings to voice control, or is current technology to blame?
Personally, I'm of the opinion that voice control is a weird invasion of privacy, and that it's always like interacting with someone who's blind, partially deaf, and afflicted with severe learning difficulties. I spend enough of my day having to speak to idiots, and I'd rather not do the same when I sit down to stab dragons to death.
Where do others stand on this issue?