1080P @ 30FPS with Temporal AA.But at what resolution? The YT feed looks blurry so I hope it's just the video compression and not rendering at native 720p. Then she did say done with the same assets and same visual quality, so there's hope it's at least 1080p native.
That's pretty impressive indeed! So 1440p on 1X at least which would give a roughly 4k native res for next gen consoles I believe. Tho if going CBR we could see enough room left for adding in game logics and NPCs etc.1080P @ 30FPS with Temporal AA.
The video doesn't play for me. But that sounds soooo very interesting.... Talking of which, I purchased a book as my birthday gift back in November, called Unity 2017 Game Optimization Second Edition, and while I didn't read it yet 'cos of lack of time, from the sinopsis I think I could grasp that the book teaches you how to use think like the Unsafe tag in C#, with which you can use "forbidden" areas of memory and something similar to pointers.They're talking about Burst Compiler right now ... This sounds very very cool. Custom performance-driver compiler for Unity. It will only compile Unity projects, but for multiple platforms.
Compiles their own "High Performance" C#, which is a subset of C# that removes a lot of C# things like classes, garbage collection.
You can actually view all of the code-gen from the compiler in a performance tool. Very cool.
As I said I can't find it, the video is not working. You are a lucky guy. Wish I had the chance to learn a bit of programming back then. Maybe it wasn't the time, I was so young, but where I live I studied administrative -it was either that or electronics- although my dream was always computer science.Burst compiler allows you to specify precision and determinism. Mike Acton and Andreas Fredriksson are impressing me greatly.
This talk is incredibly good. I wish I'd had someone give me this talk almost 20 years ago, when I was first learning programming.
It was a live stream, that's why it no longer works. I'm sure this week's talks will be uploaded to their channel at some point. In the meantime you can watch an overview of the new system:The video doesn't play for me. But that sounds soooo very interesting.... Talking of which, I purchased a book as my birthday gift back in November, called Unity 2017 Game Optimization Second Edition, and while I didn't read it yet 'cos of lack of time, from the sinopsis I think I could grasp that the book teaches you how to use think like the Unsafe tag in C#, with which you can use "forbidden" areas of memory and something similar to pointers.
As I said I can't find it, the video is not working. You are a lucky guy. Wish I had the chance to learn a bit of programming back then. Maybe it wasn't the time, I was so young, but where I live I studied administrative -it was either that or electronics- although my dream was always computer science.
Most of what I did back then was playing around with batch files like autoexec.bat -to give you an idea- or hacking games like Doom and Need for Speed 3 myself using Notepad. If by hacking you mean changing parameters of the game and everything worked fine, just that I cheated.
My cordial greetings.
Thanks for sharing! I am still half an hour into the video but the approach they use with serialization and structs...sound quite interesting! I wonder if they use .NET Core or .NET Native, but maybe I shall find out when I watch the entire video. I also wonder if they use the Unsafe tag..., and if the Unity book I purchased for my birthday talks about the same techniques or others..I like how they're basically rewriting the whole engine under this new paradigm.
It was a live stream, that's why it no longer works. I'm sure this week's talks will be uploaded to their channel at some point. In the meantime you can watch an overview of the new system:
There's also a subforum dedicated entirely to this:
https://forum.unity.com/forums/entity-component-system-and-c-job-system.147/
You can download the 2018.1 beta too and experiment with it.
I posted a link to those videos here:Thanks for sharing! I am still half an hour into the video but the approach they use with serialization and structs...sound quite interesting! I wonder if they use .NET Core or .NET Native, but maybe I shall find out when I watch the entire video. I also wonder if they use the Unsafe tag..., and if the Unity book I purchased for my birthday talks about the same techniques or others..
In addition, I've tried to find the video @Scott_Arm was talking about, but I didn't manage to find it after searching. Maybe they are going to publish it soon.
I haven't touched Unity's animation system but I think maybe this is what you want: https://docs.unity3d.com/Manual/Playables.htmlWRT animation in unity,
they don't even allow you to say what the next animation clip is (so you can blend between the current and the next in X seconds)
Its not that hard to do coding wise (just a simple lerp of the skeleton will do), so WTF don't they allow this? Pure incompetence.
Don't get me started on the Unity help, its worse than useless as often I waste time in google going 'unity how to do X' then see a link to some unity help page, I go to myself, zed dont click it it will tell you nothing, often I can't stop myself, I say this time it will actually be useful so I click only for my hopes to be shattered
WRT animation in unity,
they don't even allow you to say what the next animation clip is (so you can blend between the current and the next in X seconds)
Its not that hard to do coding wise (just a simple lerp of the skeleton will do), so WTF don't they allow this? Pure incompetence.
Don't get me started on the Unity help, its worse than useless as often I waste time in google going 'unity how to do X' then see a link to some unity help page, I go to myself, zed dont click it it will tell you nothing, often I can't stop myself, I say this time it will actually be useful so I click only for my hopes to be shattered
Thank you I'll look into this. In my defense I searched on unity help (which of course was near useless) and asked at the unity forum where they said such a thing isn't possible, I thought that was a bit strange as like I said its not that hard to create programmaticallyThis is not even remotely close to being true? And you don't even need playables to do this (https://docs.unity3d.com/ScriptReference/Animator.CrossFade.html)!