Nowhere did I say all games MUST be 60 fps. It is most definitely preferable and objectively better.
I'm not sure how it's controversial, or subjective, to say:
-60 fps has less input lag, which leads to more responsive controls
-60 fps has less motion blur from retinal blur on a sample and hold display, and less perceived motion blur overall, leading to sharper image quality
-60 fps provides smoother animation
-60 fps has less judder when panning
-the lessened motion blur, judder and faster display updates allow players to identify and react to visual changes more quickly
To me, these are objective truths about frame rate, quantifiable improvements that can be had. I can't even understand why anyone would argue against them. Subjectively, people may say they don't care, and would trade any of those things for other visual differences, but 60fps is objectively better than 30fps.
You didn't. You just listed areas 60 fps was better as if a list of objective reasons why 60 fps is always the right choice, and ignored all the ways 30 fps can be better. I listed reasons why 30 fps can be better. That makes be disingenuous??
Once again you're ignoring all the other aspects! Why is it objective to talk about responsiveness but not shader quality? Why is it objective to talk about motion clarity but not lighting realism or anisotropic filtering? Why would Quantum Break be objectively better at 60 fps with simpler visuals? It can only ever be subjectively better. You would prefer Quantum Break with simpler visuals at a higher framerate. Others would prefer QB as it is now. There's nothing objective about it! For every aspect 60 fps brings a benefit, it also brings a cost in another aspect.
I listed all of the ways 60fps is objectively better, and then recognized that subjectively people may accept the compromises of 30fps for other things. So if you want to trade 60fps for a gi solution like Quantum Break, then fine. I actually like that game. Is 60fps Quantum Break better than 30fps Quantum Break, all things being equal? Absolutely. Is 60 fps Quantum Break with compromises to gi better? I have no idea. It doesn't exist, so I can't subjectively compare them.
Let me add this. 4k is better than 1080p, period. Do games trade resolution for other things? yes. Real-time ray-tracing is better for realism, period. It would be a terrible choice on Xbox One. But real-time ray-tracing is still better than rasterization. These things are independent of the platform, but developers make subjective decisions about how they're going to use the platform.
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