Watching this years E3 game reveals and demonstrations, I believe it is worth discussing and pointing out how the console space contributes significantly and is pushing the boundaries of technology and artistic expression in gaming.
It is evident that the existence of platform competition is an additional layer on top of game product competition that produces results that we wouldn't have seen possible.
The XBOX in particular may have it's games released also on PC, but MS's need to make the XBOX a worthy competitor to the Playstation platform, pushes it's developers to produce results on a low spec hardware that surpass what was thought possible which later benefits the PC space as the product was designed around limitations and creative ways to by pass them
Similarly the Playstation is a single platform that competes PCs and the XBOX. It is probably Sony's most significant and most powerful brand. Sony understands that they have to differentiate the platform against more powerful hardware. The fact that ports are an easier task these days (compared to PS2 days), multiplatform games are more common than ever, we have seen Sony's studios develop technologies and artistic expression that competes the best games visually even on PC as an effort to differentiate the platform to make it worth of purchase. A variable that is absent when the developer is multiplatform or making games only for PCs.
A common gaming PC has surpassed in performance the console today. But the corresponding PC hardware to a PS4 (hardware now considered low to medium specs) certainly does not run games of the same fidelity as those developed with XBOX One S or a PS4 in mind (see exclusives).
Gears of War 4, Forza Motorsport 4 and Forza Horizon 3 were large surprises for XBOX One S. Steady performance, super detailed visuals, running at 1080p. These games bridged the gap between PS4 and XBOX One. They set high visual standards even on PC and they are projects that started on XBOX One. I can say with certainty that such games and standards might not have existed if it wasn't for console competition.
Also there are things that Uncharted 4, TLOU2, GoW, Ghost of Tsushima, Death Stranding etc do that compete the best on more powerful hardware.
Surprisingly the PC space despite its huge market, its hardware flexibility, the availability of isgnificantly more powerful hardware and the bigger developer support, I think either lacks games with the same fidelity and polish, or it achieves similar or better quality on significantly more powerful hardware using the brute force approach. I think it is one of those reasons why many AAA games developed primarily on PC lack a wow factor on consoles, usually have more sacrifices on their console counterparts (compared to AAA games developed primarily or solely on consoles) or have some performance issues on console when more impressive looking console titles perform better.
I feel that the console competition pushes for more efficient, innovative use of technology and artistic expression to compensate or differentiate itself producing surprising results that also benefit the PC space where it applies.
Uncharted 4 still holds up well 2 years later and sits in many areas above what they demonstrated with Shadow of Tomb Raider, a recent game, which was probably running on an X or a high spec'ed PC.
It is those skill-sets and workflows that help gaming development make jumps faster and produce experiences than if we had just the PC platform.
Death Stranding is a prime example, with an engine developed specifically for PS4. When you thought Horizon Zero was a technical achievement hard to surpass on PS4 considering it's limitations, it is evolved farther between the collaboration of two studios. It's end result is mind blowing. It looks like nothing else on any platform and its running on hardware that was in the medium spec territory in 2013. But here we are. It just makes you wonder what can be achieved with such an engine and workflow on hardware with higher specs.
Journalists were viewing the TLOU2 and Ghost of Tsushima in disbelief sometimes wondering if the former was scripted and the latter was actually planned for a PS5 release.
It is evident that the existence of platform competition is an additional layer on top of game product competition that produces results that we wouldn't have seen possible.
The XBOX in particular may have it's games released also on PC, but MS's need to make the XBOX a worthy competitor to the Playstation platform, pushes it's developers to produce results on a low spec hardware that surpass what was thought possible which later benefits the PC space as the product was designed around limitations and creative ways to by pass them
Similarly the Playstation is a single platform that competes PCs and the XBOX. It is probably Sony's most significant and most powerful brand. Sony understands that they have to differentiate the platform against more powerful hardware. The fact that ports are an easier task these days (compared to PS2 days), multiplatform games are more common than ever, we have seen Sony's studios develop technologies and artistic expression that competes the best games visually even on PC as an effort to differentiate the platform to make it worth of purchase. A variable that is absent when the developer is multiplatform or making games only for PCs.
A common gaming PC has surpassed in performance the console today. But the corresponding PC hardware to a PS4 (hardware now considered low to medium specs) certainly does not run games of the same fidelity as those developed with XBOX One S or a PS4 in mind (see exclusives).
Gears of War 4, Forza Motorsport 4 and Forza Horizon 3 were large surprises for XBOX One S. Steady performance, super detailed visuals, running at 1080p. These games bridged the gap between PS4 and XBOX One. They set high visual standards even on PC and they are projects that started on XBOX One. I can say with certainty that such games and standards might not have existed if it wasn't for console competition.
Also there are things that Uncharted 4, TLOU2, GoW, Ghost of Tsushima, Death Stranding etc do that compete the best on more powerful hardware.
Surprisingly the PC space despite its huge market, its hardware flexibility, the availability of isgnificantly more powerful hardware and the bigger developer support, I think either lacks games with the same fidelity and polish, or it achieves similar or better quality on significantly more powerful hardware using the brute force approach. I think it is one of those reasons why many AAA games developed primarily on PC lack a wow factor on consoles, usually have more sacrifices on their console counterparts (compared to AAA games developed primarily or solely on consoles) or have some performance issues on console when more impressive looking console titles perform better.
I feel that the console competition pushes for more efficient, innovative use of technology and artistic expression to compensate or differentiate itself producing surprising results that also benefit the PC space where it applies.
Uncharted 4 still holds up well 2 years later and sits in many areas above what they demonstrated with Shadow of Tomb Raider, a recent game, which was probably running on an X or a high spec'ed PC.
It is those skill-sets and workflows that help gaming development make jumps faster and produce experiences than if we had just the PC platform.
Death Stranding is a prime example, with an engine developed specifically for PS4. When you thought Horizon Zero was a technical achievement hard to surpass on PS4 considering it's limitations, it is evolved farther between the collaboration of two studios. It's end result is mind blowing. It looks like nothing else on any platform and its running on hardware that was in the medium spec territory in 2013. But here we are. It just makes you wonder what can be achieved with such an engine and workflow on hardware with higher specs.
Journalists were viewing the TLOU2 and Ghost of Tsushima in disbelief sometimes wondering if the former was scripted and the latter was actually planned for a PS5 release.
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