In GFX programs (photoshop/gimp etc) I've never understood why transparency is not handled with a separate channel eg like the alpha channel, why is baked into the actual RGB (yes you have pre multiple alpha etc) but its always a royal PITA to work with eg a PNG with transparency.
If transparency is low ~10% you cant actually see what the color is, having a separate greyscale image just makes working with them easier
so WTF did they make it the way they did?
If transparency is low ~10% you cant actually see what the color is, having a separate greyscale image just makes working with them easier
so WTF did they make it the way they did?