This is something that VR games are going to have to try to come to terms with.
Unlike using a controller, trying to make a weapon feel "weighty" in VR when there is no weight in the player's hands would lead to a massive disconnect between the perceived experience and what the player is trying to do.
So, just have the player hold a weighty object, I can imagine some people saying. But then you just end up needing more room for the VR experience (there's already plenty of videos showing players hitting their ceiling, ceiling light fixtures, monitors, TVs, etc. with the relatively small controllers that come with current gen VR. I don't think that's really an option.
An interesting problem for trying to make a VR world and environment "feel" like you're in the world.
Regards,
SB
Well, the social screen always looks way worse than the real thing ...
Also interesting that in continuous movement mode, the faster you move, the less of the world you can see as the view area becomes more and more restricted. I may have to try that at a friends place to see if it helps with motion sickness. I'm going to guess that it won't.
Regards,
SB
Well in a world where you fight dragons with magic spells, it does not matter much if you can swing a big axe like you were Schwarzenegger
Adding physics mods doesn't automatically make clothes react to physics. You need modified or new clothes that include physics support.
yeah, i used clothes with physics but only the boobs part works
Static boobs = not work.How could or would boobs 'not work'?
Static boobs = not work.