Game development presentations - a useful reference

Another presentation from Guerilla Games on their Nubis Cloud rendering:
https://www.guerrilla-games.com/read/nubis-realtime-volumetric-cloudscapes-in-a-nutshell

This talk is a distillation of all of the previous publications about our cloud system, Nubis. Its purpose is to make the concepts behind our approach more accessible and to give the reader some insight into our process at Guerrilla. This was originally presented at the 2018 Eurographics Conference in Delft, The Netherlands on April 19, 2018.

 
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