Kingdom Come: Deliverance

Oh yes it is released. I bought it on Steam.

I really like it so far. ~5 hours in. I like the storytelling. I feel like the realistic setting helps me relate better and I like the character work. It is much more engaging for me than Oblivion or Skyrim say. I like the voice actors and mocap work too.

The combat is intricate and I'm still getting that figured out. I loved Dark Messiah of Might & Magic's similar melee combat so this is exciting to me! Lots of stats and perks to learn about too. And there's a codex that is loaded with historical info.

One complaint I have is you need "Saviours Schnapps" (lol) to save manually. Otherwise it saves at points during quests. I don't like limited manual saves though. You get 3 uses and it's not hard to find, but eh still. If you don't have any and you want to quit for the night....irritating.

Visuals are usually quite impressive. There are some performance glitches at times but the 1080 Ti can manage 4K at almost maximum well enough. See below!

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How much disk space does the game take? I am overly tempted to get it on GoG, tbh. I say overly because I shouldn't.. But it looks so good, and my 1050Ti manages almost everything at 1080p pretty well. I tested in one of the most demanding games, The Witcher 3, and my laptop's 1050Ti runs it at 1080p60 fps without a single hitch at AFx16 and mostly low settings save for the textures which I set at high and the addition of God rays. It looks awesome nonetheless.
 
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How much disk space does the game take? I am overly tempted to get it on GoG, tbh. I say overly because I shouldn't.. But it looks so good, and my 1050Ti manages almost everything at 1080p pretty well. I tested in one of the most demanding games, The Witcher 3, and my laptop's 1050Ti runs it at 1080p60 fps without a single hitch at AFx16 and mostly low settings save for the textures which I set at high and the addition of God rays. It looks awesome nonetheless.
My Steam version is 34 GB.
 
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How much disk space does the game take? I am overly tempted to get it on GoG, tbh. I say overly because I shouldn't.. But it looks so good, and my 1050Ti manages almost everything at 1080p pretty well. I tested in one of the most demanding games, The Witcher 3, and my laptop's 1050Ti runs it at 1080p60 fps without a single hitch at AFx16 and mostly low settings save for the textures which I set at high and the addition of God rays. It looks awesome nonetheless.
I briefly tried the game on my notebook. It has a 980M which is similar to your 1050 Ti. Ran quite well at 1080p on High quality.
 
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Okay so I restarted (just because I wanted to explore Skalitz a little more) and then I did the horse thing. I managed to gallop but it was weird because the other people had superhorses which wouldn't tire like my horse did.

Anyway, I survived and now I have to find out what to do. I also figured out the fighting system a bit more, I'm not a specialist yet but since Henry isn't either, it's fine. Henry, you and I, we can grow together, you putz.
 
Okay so I restarted (just because I wanted to explore Skalitz a little more) and then I did the horse thing. I managed to gallop but it was weird because the other people had superhorses which wouldn't tire like my horse did.

Anyway, I survived and now I have to find out what to do. I also figured out the fighting system a bit more, I'm not a specialist yet but since Henry isn't either, it's fine. Henry, you and I, we can grow together, you putz.

Horses do in fact vary greatly. And you can improve your horsemanship.

Swordsmanship is very complicated. There are people you can literally train with. There is a bullet time effect and some automation as you improve skills. But a lot of thinking and focus is involved too. I love it. I've only spent time with short sword and bow so far. I've spent at least an hour just training trying to figure out sword and level up its aspects. It's aawesome when you can go out and school some bandits and get them running and begging.
 
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Wow that's a huge difference. What is r_batchtype anyway? Draw call batch submissions or something?

"CPU Friendly" at 0, "GPU Friendly" at 1

Looks like that's about as deep as the Cryengine docs go on this setting.
 
"CPU Friendly" at 0, "GPU Friendly" at 1

Looks like that's about as deep as the Cryengine docs go on this setting.

0 stable-sorts draw-items by their scene-tree location
1 sorts draw-items by PSO-flags and then PSO-type (basically shading configuration)

What you see as a gain is the total overhead of shader-switching on every draw vs. shader-switching on every new shader-type-cluster. A cluster-size could be in the direction of 5 to 20 draws. Setting a PSO every draw is approximately 1/7th of all draw-specific API calls (1 is the draw, 1 is the PSO then 5+ more is setting mesh inputs and other resources) looking at D3D12.
In D3D11 it is a lot more calls, but they are not proportionally slower, setting one texture or 10x one texture is not too different speed-wise on D3D11, what cost is the "state-is-now-dirty" trigger, not so much the amount of subsequent orgy of API-calls (on D3D11).

Anyway, now you know how expensive it is to change a GPU-program on the Vega GPU. :)
Now you also understand why using an uber-shader (I suppose it's maybe about in the ballpark of 10 different shaders for the whole game, just guessing) in Doom is totally justifyable, even if the programs become 5x times as large and have tons of branches (coherent ones though).
 
I noticed they've added Steam cloud sync now. Now it can sync 600 MB of save games for you. :) I was wondering if they'd add that. These indie games sometimes forgo it. Though this game is a hell of a lot more popular than most indie games.

I saw an interview with the developers saying the game is on the latest version of Cryengine 3 instead of V. That is because of course they started development long before V became available. But they also said that their version of 3 is more advanced than V. Interesting.
https://wccftech.com/kingdom-come-d...s4-warhorse-is-already-looking-at-neoscorpio/
 
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