The Order 1886 has too many filters it wont look much sharper at a higher resolution. In motion its even worse because of its extremly heavy motion blur implementation.
In general I do not understand what the high resolutions at 30fps should bring as 30fps blurs the whole mage on 60Hz displays. The user does not benefit much of an high resolution. I find 1080p with good TAA and 60fps sharper than UHD at 30fps where the picture is blurred every time when the camera moves.
If one has an LCD/OLED with BFI or a Plasma he/she will have an extreme sharpness at 60 fps and a fuzzy image at 30 fps: https://www.testufo.com/
On those TVs this moving UFO is as sharp as an screenshot with 60fps. At 30fps not so much. But the subject of motion resolution is far too complicated for the general public which still prefers images (no movement) at 2160p which are then "reduced" to typical 300p when moving on 60hz sample-hold screens (LCD, OLED without BFI or frame interpolation -->13.8% of the 2160p lines). Too bad developers wasting computing power without end and than there is a minimal benefit from it. But I think that topic (Xbox One X games and The Order 1886 Pro Patch etc.) belongs in the PlayStation 4 Pro or XBOX thread.
More important than the resolution itself is the quality of the TAA. I already saw games that looked more blurry in UHD with TAA than FullHD games with TAA. UHD cosumes lots of computing power and can end up with a worse picture.
In general I do not understand what the high resolutions at 30fps should bring as 30fps blurs the whole mage on 60Hz displays. The user does not benefit much of an high resolution. I find 1080p with good TAA and 60fps sharper than UHD at 30fps where the picture is blurred every time when the camera moves.
If one has an LCD/OLED with BFI or a Plasma he/she will have an extreme sharpness at 60 fps and a fuzzy image at 30 fps: https://www.testufo.com/
On those TVs this moving UFO is as sharp as an screenshot with 60fps. At 30fps not so much. But the subject of motion resolution is far too complicated for the general public which still prefers images (no movement) at 2160p which are then "reduced" to typical 300p when moving on 60hz sample-hold screens (LCD, OLED without BFI or frame interpolation -->13.8% of the 2160p lines). Too bad developers wasting computing power without end and than there is a minimal benefit from it. But I think that topic (Xbox One X games and The Order 1886 Pro Patch etc.) belongs in the PlayStation 4 Pro or XBOX thread.
More important than the resolution itself is the quality of the TAA. I already saw games that looked more blurry in UHD with TAA than FullHD games with TAA. UHD cosumes lots of computing power and can end up with a worse picture.
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