More and more games [especially from big studios] are switching to setup in which cinematics are rendered in real-time inside the engine, enabling devs to instantly switch from gameplay to cinematics without any harsh transitions.
However, while the geometry details and textures can remain the same between these two modes, many games are naturally pushing much more detailed visuals inside cinematic sections when the game engine is not tasked calculating enemy AI, procedural animations, physics, etc.
Here we can discuss what changes happen between these two rendering modes. Here's few examples:
Order 1886 cinematics:
Gameplay:
Uncharted 4 cinematics
Uncharted 4 gameplay:
However, while the geometry details and textures can remain the same between these two modes, many games are naturally pushing much more detailed visuals inside cinematic sections when the game engine is not tasked calculating enemy AI, procedural animations, physics, etc.
Here we can discuss what changes happen between these two rendering modes. Here's few examples:
Order 1886 cinematics:
Gameplay:
Uncharted 4 cinematics
Uncharted 4 gameplay: