3 GB for PS4. 3.5 GB for Pro.Nintendo's OS are the least bloated.
Pretty sure the switch only uses 800 MBs. Ps4 is the most bloated at 3.5 GB.
Ps4 pro uses less memory since they added 1GB DDR for non gaming apps. http://www.playstationlifestyle.net...of-extra-ps4-pro-ram-mark-cerny-explains-why/3 GB for PS4. 3.5 GB for Pro.
Nintendo's OS are the least bloated.
Pretty sure the switch only uses 800 MBs. Ps4 is the most bloated at 3.5 GB.
I was referring to their history. They used 50% of all memory for the OS on WiiU.
Apparently there's 500 MB's of additional "flexible" memory available, that may or may not be available depending on the situation? Not sure how that works.
Always available to the application from the beginning to the end. It's just that the app doesn't know all the aspects of that memory contrary to the 'direct' memory where the details of allocation is know, like most probably the direct address.This is from the Infamous second son GDC presentation :
Apparently there's 500 MB's of additional "flexible" memory available, that may or may not be available depending on the situation? Not sure how that works.
Wii U could be even less bloated than Switch when you consider the latter doesn't have a web browser. For a console comparable in raw flops to an xbox 360 with a weaker cpu, 1GB for games was a surplus.
- "Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
- "Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it.
IIRC, They have virtual swap memory that gets paged in and out from disk as needed.
You are mistaken it's going through the OS allocation (like a PC game), it's not slower.So it's like having 5GB available but 500 of that is just much slower.
Now that I look at that slide again it looks like they used that flexible memory (misspelled it ) and had some memory left unused.
Did they ? Or for a reason they were only talking about direct memory in the infamous 4.5 GB mention in one slide ?I remember back when Neogaf was insistent near/after launch PS4 used only a couple hundred MB for the OS or something
http://cdn3-www.playstationlifestyle.net/assets/uploads/2014/04/spslide1.png
There was at least second source for the 4.5 GB thing back then, KZ SF presentation
May have been more offhand I cant recall.
Anyways DF spoke on it
http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory
I cant really imagine Sony allowing a deficit to Xbox One here TBH. And big devs like EA have never mentioned it.
Seems weird why Guerrilla and Sucker Punch arbitrarily used 4.5GB back then only for no reason though. So it must have been a thing at some point.
You are mistaken it's going through the OS allocation (like a PC game), it's not slower.
Just drop it, this is the prediction thread. This question was resolved years ago.