Digital Foundry Article Technical Discussion [2017]

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Shifty Geezer

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http://www.eurogamer.net/articles/d...mb-raider-on-xbox-one-x-improves-over-ps4-pro

Difference between PS4 Pro and Xbox One X version of Rise of the Tomb Raider

Impressive.

Short list of what stuck out.
  • Native 4k mode with higher assets than PS4-P
  • Enhanced 4k mode (some form of temporal reconstruction, checkerboard perhaps) with increased graphics IQ options from the PC version.
  • 1080p high framerate option. PS4/XBO level of graphics options.
  • Some features that even the PC version doesn't have (HDR, Dolby Atmos)
Nixxes continues to do impressive ports of games.

Regards,
SB
 
DF: Hands-on with 10 Xbox One X games that show us what it's really capable of
Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.

And it's that consistency in results - from the games we've seen thus far, at least - that is heartening. With every new PlayStation 4 Pro game that comes along, there's a sense of the unknown about what enhancements are actually going to manifest, and the extent to which an investment in a 4K screen actually pays off. Just like Sony, Microsoft has left the door open to developers to do what they want with the hardware, but certainly based on the titles we've seen so far, the delineation between the two models looks far more clear cut - Xbox One X is the console for your 4K screen, and anything else in addition to that (like Tomb Raider's multiple rendering modes) is a bonus. It's an impressive early showing then, and with over 100 games set for X enhancements, the chances are we're going to be kept really busy from November 7th onwards.​
 
Dragon quest does not seem impressive. Like with tekken it seems they couldn't get the most out of ue4. It looks nice enough but the pop in pretty bad and 1080p doesn't seem unreasonable for 30fps Cel shading.

Scalebound was ue4 and looked great besides the frame rate, damn shame they couldn't finish.
 
Here...We...Go....


Edit: DF also updated their article with a screenshot comparison tool.
 
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Maybe it's me but the Pro version never looked that blurry, at least on the high res mode. Surely they wouldn't compare the 4K X version to the high performance 1080p Pro version now, would they? :nope:
 
Maybe it's me but the Pro version never looked that blurry, at least on the high res mode. Surely they wouldn't compare the 4K X version to the high performance 1080p Pro version now, would they? :nope:

I'm assuming not but what I've noticed about screenshots is no version "looks blurry" until you see it's compared side to-to-side to a better version... if you put up a PS4/Xbox One version it would look worse again.

But in all seriousness in the article they mention that PS4 Pro has depth of field setting implemented that isn't on the Xbox One X video that may be effecting image quality.
 
Looks good. I hope to see much better texture work on the X1X so Sony can realise their folly of not equipping the Pro with any more than 512MB extra memory.

Hopefully the X1X will teach them to avoid being such tits with the probable PS5Pro.
 
Next-gen better focuses on 1080P to 4K still without trying everything to reach some dumb resolution above that. Then we will have truly mind blowing games. But to be honest 1080P currently is such a great res for gaming (I use the Pro on a 1080P Display). I used to think that this gen would've been better off focusing on 1080P only but I'm starting to realize that my assumption on that was wrong.
without a focus on 4K in the console industry we wouldn't have new techniques such as checkerboarding or Downsampling yet or anything else that gives a small boost to performance and graphics. I mean if you add that to the usual improvements you see during a life cycle, you shouldn't underestimate the future. As long devs still priotize gameplay,content, physics,(when needed) things will be fine.
 
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Looks good. I hope to see much better texture work on the X1X so Sony can realise their folly of not equipping the Pro with any more than 512MB extra memory.

Textures on PS4 Pro vs Xbox One X could end up being the bigger difference maker than resolution....of course developers would have to implement.
 
Next-gen better focuses on 1080P to 4K still without trying everything to reach some dumb resolution above that. Then we will have truly mind blowing games. But to be honest 1080P currently is such a great res for gaming (I use the Pro on a 1080P Display). I used to think that this gen would've been better off focusing on 1080P only but I'm starting to realize that my assumption on that was wrong.
without a focus on 4K in the console industry we wouldn't have new techniques such as checkerboarding or Downsampling yet or anything else that gives a small boost to performance and graphics. I mean if you add that to the usual improvements you see during a life cycle, you shouldn't underestimate the future. As long devs still priotize gameplay,content, physics,(when needed) things will be fine.
resolution is always the easiest way to improve image-quality, but it is a very demanding way.
I just remember playing battlefield hardline on xbox one x. It runs at 720p, but delivers a much better image quality than any battlefield before that. I really couldn't believe it runs at 720p. What I mean is, yes resolution helps to improve, but the artwork/assets are much more important right now.
Clean edges is really only a luxury-problem. If you can live with rougher edges, imagequality can really get improved much further (at lower resolutions) ... but well, better assets cost time and money to develop and optimize.

But it also depends on the screen-size of your tv. If you have a <50" TV you should be much more resistent to resolutions <4k on a 4k screen than on a 65" TV.

It's like PS1 & PS2, with more power you can gain much more of the same resolution.
 
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