Accurate Human Rendering in Game [2017]

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For the budget this is pretty good. They have some problems with shadowing and specular occlusion but overall it's quite good, not as good as the promotional images of Senua (it's the same model with better shaders perhaps).

H:ZD did eyes much better (but at an incredible budget difference most likely):

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Some more Hellblade :)

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Full 8k images:
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As I've said in the polygon count thread, the only issue here is that the geometry is perfectly smooth on both the skin and the face paint.

The normal map does a good job for the frontal areas, but anything facing sideway from the camera makes the cheating way too obvious. Also, at such high resolutions, you should be able to see the "peach fuzz", the small white hairs on the body. And of course most of the hair is covered by that head dress or whatever.

Still, it's a really well made character and a very good likeness of the actress.
 
but how close do you really have to be for face paint's thickness to actually be visible?
 
As long as Senua is not using her mouth, she is super believable in game. But, the mouth movement looks off. I have to admit that this is actually also a bit true for the real life actress :), but of course it doesn't feel weird for her. But for the computer model, it does feel extremely unrealistic. Mouth movement+teeth seems to be very hard to get right.
 
Honestly, I wish all console systems [games] allowed for user preference settings. While some loathe chromatic aberration ...I detest most forms of DoF/Bokeh post-processing. Most, if not all, my PC games have these features disabled. I do understand it allows for a more cinematic and/or artistic look ...however, for me it's an odd eye-sore. But maybe it's just me...
 
Hmm, I don't remember that - can you dig up a screenshot?

Anyway, I can imagine a realtime version that would be similar to how UC4 did stubble on Drake - tiny triangles scattered across the face, with some alpha mapping. Although they'd need a lot :)
Also, the shader would be kinda complex, as it only really works with some sort of translucency because it has to catch back lights. I wonder how soon we're going to see something like that, maybe in Last of Us 2? It would really make the face close up shots more convincing, softening up the skin and making the outlines less harsh.
 
I did have a look but couldn't find anything. I was convinced it was a Eurogamer article but maybe it was in Edge or the like.

It was probably a shader effect that looks really duff these days anyway. :)
 
I only found this video, which I remember:

The quality is way too low.

In this link there are some better quality screenshots, but it's not noticeable either:
hevenlyswordsproto04.jpg


By the way, the concept was so cool. It looked so much like the movie Hero:
HeavenlySwordBeta01.jpg
 
Yes, found those too when I went for a look, so I was clearly mistaken. Might have been the first Edge article on Heavenly Sword or the like.

Looks like my brain has become old and defective over the last 13 years.
 
Ninja Theory had a few other tech demos I am trying to find. They no longer exist in youtube.
 
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