No Man's Sky [PS4, PS5, XO, XBSX|S, PC, NX, XGP]





Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more.

This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates. This is the next step on our journey.





A NEW STORY

  • In the Atlas Rises story, the fabric of existence is starting to falter.
  • A mysterious new interdimensional race have appeared.
  • Glitches are causing ancient portals to activate.
  • Our story brings a new context, quest system and branching narrative to No Man’s Sky.
  • 30 hours of new story content.
  • Double the lore and interactions of the existing game.
  • Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen…
  • After Waking Titan, Atlas Rises.
GALACTIC REGENERATION

  • A regenerated system adds wealth, economy and conflict levels to star systems.
  • To control this the Galaxy Map has been overhauled, improving navigation and providing access to key information.
  • Install galactic technology to be able to filter the map by lifeform, wealth and economy.
  • Improved waypointing, and navigation allows you to see your journey so far, from beginning to end.
NEW WORLDS

  • The variety and visual quality of planetary biomes has been improved.
  • Explore rare new exotic planet types as you journey toward the galactic core.
CRASHED FREIGHTERS

  • Discover and scavenge lost cargo from gigantic crashed Freighters on planetary surfaces.
  • Use the terrain manipulator to excavate buried resources in the region.
  • Complete Salvage missions for Guild rewards.
MISSION SYSTEM

  • Visit the new Mission Agent in Space Stations to pick up unique and rewarding new tasks.
  • Missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration).
  • New NPC guilds have been introduced, each with standing and objectives.
  • Build your standing with numerous NPC guilds and unlock more difficult, more rewarding missions.
INTERSTELLAR TRADING

  • New economic variables bring new depth to trading between star systems.
  • Star systems are now classed based on their economic strengths and weaknesses.
  • New trade goods have been added. Meet supply and demand by purchasing goods at a low price, and hauling them to economically favourable systems.
  • A tiered crafting system allows increasingly valuable products to be crafted by combining harvestable materials.
  • Gas harvesters have been introduced, allowing explorers to extract valuable elements from a planet’s atmosphere to use in crafting.
  • Combine crafted products to create increasingly valuable items that can be sold on the Galactic Marketplace.
  • New maintenance interactions have been introduced for all harvesting equipment, bringing more depth to farming, mnining and harvesting.
ANALYSIS VISOR

  • Analysis Visors have been re-calibrated to show more information and offer better rewards for scanning.
  • Analyse resources before harvesting for to gain alternative resources from mining.
  • See more information about each discovery.
  • Scanning Flora and Fauna now yields increased rewards.
  • Specialised analysis visor upgrades can be equipped to further improve effectiveness.
USER INTERFACE

  • A new mission log allows you to view your pending missions, and to decide which to track.
  • The discovery page gives a clearer and visually improved view of your journey.
  • An in-game guide has been added, offering numerous gameplay explanations and tips, for new and returning explorers.
  • Journey milestone page has been updated to show progress toward guild specific milestones.
VISUAL IMPROVEMENTS

  • Depth of field has been added as an option in photo mode, as well as NPC interactions.
  • Numerous environmental props and assets have been improved with high resolution textures, making environments seem more high fidelity.
TERRAIN EDITING

  • Transform the ground beneath your feet using the new terrain editing Multi-Tool enhancement.
  • Add or remove terrain to mould the landscape as you see fit, anywhere on any planet.
  • Choose from a number of materials, shapes and sizes to sculpt your unique creations.
  • Form terrain around your base to make it feel like part of the environment.
PORTALS

  • Ancient portals can now be activated. Revisit previous planets, others bases or jump randomly to new worlds.
  • Learn the language of portals by unlocking mysterious glyphsas you journey through the universe.
  • Interact with a portal and input a specific combination of glyphs to quick travel to a specific planet.
  • Share glyph combinations with the community to help others travel quickly to specific planets and points of interest.
SPACE COMBAT

  • A number of improvements have been made to space flight and combat.
  • Enemy artificial intelligence has been overhauled, and new difficulties have been added.
  • Ship manoeuvrability has been improved, bringing more skill to dog-fighting.
  • Devastating rockets can be equipped to ships and upgraded for even greater firepower.
  • A new HUD has been introduced to improve the experience of space combat. This includes a communicator, which can be used to advance mission steps, or even to hail pirates before they attack.
LOW FLIGHT

  • Atmospheric low flight assist now allows players to cruise above the terrain.
  • Low flight and improved flight control make in-atmosphere dog fighting more likely and exciting.
  • Warning: crashing into obstacles will cause damage to your ship. If your ship is destroyed, you’ll need to repair it before leaving the planet.
JOINT EXPLORATION

  • Glitches in the simulation have begun to appear.
  • Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
  • While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
  • While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
  • Use portals to quickly travel to more populated planets, or to meet up with friends.
NEW SHIPS

  • New Class S ship designs have been introduced, and can be found roaming the galaxy. Interact with their owners to view, and offer to buy their ship.
  • Wealthier systems have more expensive, higher class ships.
QUALITY OF LIFE

  • Temperature measurement has been converted from Celsius to Fahrenheit based on locale.
  • Summon your ship from anywhere on a planet’s surface using your quick menu.
  • Specific Technology and Cargo inventories have been added to improve inventory management.
  • Playstation 4 players can now adjust their field of view via the options menu.
  • Jump between systems from the comfort of your Freighter. Just interact with the hologram on your bridge, and select a location to travel to.
  • Landing your ship no longer auto-ejects you from the cockpit. Take time to survey the planet before exiting.





    FOV adjustment for PS4 is god sent. ALso huge changes , more than I thought. Really want to try this out.
 
I re-downloaded the game because of this update. I played it a bit on my old base PS4. This will be the first time I fired it up on a Pro. :)
 
Wow that's an impressive update, looks like some really nice features added!
 
In good old NMS-fashion, the first thing that happened when I opened the galaxy map was a crash to the dashboard.
:LOL:
I am so lucky in these regards man, had no glitch tilll now and none in hellblade too. A friend of mine seems to be running into every bug possible in hellblade. I somehow circumvent all bugs in all games :p
 
:LOL:
I am so lucky in these regards man, had no glitch tilll now and none in hellblade too. A friend of mine seems to be running into every bug possible in hellblade. I somehow circumvent all bugs in all games :p

You are both playing on console or PC? If PC hello every bit that can be different between different setups.
 
I wished there was a way to get to all these fairly nice sounding bits a wee bit quicker. The emphasis on mining and crafting has always been a bit ridiculous for a space traveling experience that sells itself on ease and complete freedom. And now it's even worse. I'm fairly far (I think) into the Artemis storyline, and so far it can be summed up by travelling to various places (conveniently all placed on the very planet you're on) and crafting ever more elaborate bullshit for the grand payoff of a few lines of text.

The experience of No Man's Sky is akin to ordering a beautiful painting and receiving an empty picture frame instead. And instead of delivering on the painting, the seller is sending you ever more elaborate frames every couple of months.
 
i am only interested in the exploration bits of the game, that's why i play in the free mode, so i do not have to worry about crafting anything at all. I can just follow the story or go from system to system as i like, and buy any ship i want.
 
i am only interested in the exploration bits of the game, that's why i play in the free mode, so i do not have to worry about crafting anything at all. I can just follow the story or go from system to system as i like, and buy any ship i want.
oh I had no idea I could go with the story in free mode. I should try this.
 
I wished there was a way to get to all these fairly nice sounding bits a wee bit quicker. The emphasis on mining and crafting has always been a bit ridiculous for a space traveling experience that sells itself on ease and complete freedom. And now it's even worse. I'm fairly far (I think) into the Artemis storyline, and so far it can be summed up by travelling to various places (conveniently all placed on the very planet you're on) and crafting ever more elaborate bullshit for the grand payoff of a few lines of text.

The experience of No Man's Sky is akin to ordering a beautiful painting and receiving an empty picture frame instead. And instead of delivering on the painting, the seller is sending you ever more elaborate frames every couple of months.
I dont know what artemis storyline is, maybe something new in th eupdate but the only time I was sent around like this before was in the pathfinder update and I got meaty rewards for everything I did. I got the Exocraft, the smaller nimbleer version, the heavier version, more additions to my base, armoury terminal etc. Never unrewarding. Maybe something new , if it is unrewarding, its surprising its in there. I am getting more n more curious now.

The thing with this update for me is that it reset the universe, so its a different universe now. My base was on a lush green planet but is now on a frigid Icy one ! :O That really makes it all useless in a way. It feels this update will make sense on starting a new game, everything is strewn around and my base and the tech slots in my ship all basically went wonky. Basically I will have to strip all tech and re-craft them in new slots which tbh, feels really ...
 
My base.

mMtqVIM.jpg
 
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