Digital Foundry Microsoft Xbox Scorpio Reveal [2017: 04-06, 04-11, 04-15, 04-16]

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed


http://www.eurogamer.net/articles/2017-04-06-scorpio-for-dummies-the-next-xboxs-tech-explained

Seems to be down for now, at least for me.


- 8 "Custom x86 cores" at 2.3GHz (haven't seen word on architecture) EDIT: Digital Foundry claims an "upgraded Jaguar" with the same two 4-core modules with total 4MB L2
- 40 CUs at 1172MHz for exactly 6000.64 GFLOPs
- 12GB GDDR5 for 326GB/s total bandwidth, probably 384bit at ~6800MT/s
- 1TB 2.5inch drive (definitely HDD)
- UHD Bluray drive
- Sound DSPs now offer object-based Dolby Atmos on all titles (but how?!)
 
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HAH! I was off by about 2mm :runaway: Almost a year ago: https://forum.beyond3d.com/posts/1924432/

scorpiomeasureujs3k.png


Edit: Final size

2w0uky.png
 
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http://www.eurogamer.net/articles/2017-04-06-project-scorpio-explained

http://www.eurogamer.net/articles/d...pio-is-console-hardware-pushed-to-a-new-level

Supposed link to article

Microsoft gave us the full tech specs of the machine. The central processor (CPU) has eight custom x86 cores clocked at 2.3GHz. The graphics processor (GPU) has 40 customised compute units clocked at 1172MHz - a very high clock speed for a console - and it does achieve Microsoft's stated six-teraflop performance figure. There's 12GB of GDDR5 RAM, with a memory bandwidth of 326GB/s. There's a faster 1TB 2.5-inch hard drive, and a UHD Blu-ray drive. Like Xbox One S, it has an integrated power supply, so no external power brick. In terms of input/output ports, it is identical to Xbox One S (so, no Kinect port, but HDMI in is retained).
 
I was also right on the money saying that given that size measurement a 56/60 CU part would not be feasible. Should've listened to myself, upping CUs in the prediction thread last minute :no:
 
More juicy tidbits from the articles...


Did you see it running a game?


Yes. Well, a ForzaTech demo, which is a stress test based on the Forza Motorsport 6 engine, running the maximum number of cars around a track with dynamic weather and all the bells and whistles turned on.

How did it do?

Smashed it. At the same graphics quality settings as Xbox One, the demo ran at a full 4K resolution, at a perfect 60 frames per second. For Xbox One to do this at a standard HD resolution of 1080p uses about 90 per cent of that console's power. Scorpio was only using 60-70 per cent of its resources to run this demo. The graphics settings were then ramped up to the equivalent of the ultra settings on the PC game Forza Motorsport Apex, and Scorpio still didn't break a sweat.
 
This bodes very well IMO -
Because the APB (audio processor block) hardware is basically identical to that found in Xbox One, it means that all existing iterations of the console will get the spatial surround upgrade.
Hopefully we get the audio we were wanting at the beginning of the generation, and Shape will now do something useful instead of Kinect.
 
What's the consensus on them integrating DX12 at the hardware level? Is it really a noticeable jump or more of a talking point?
 
Balance Is Back !!! The motherboard being balanced to the SOC to manage power sounds interesting. The boost in speed seems great and those extra mhz will be welcomed. All in all a great job. $500 would be the floor I would assume but I think it hits a good spot between ps4 pro and PC with this year's components.
 
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