Carbonado

Rob Evans

Newcomer
If you click on 'Watch the re-broadcast of Paul Otellini’s Industry Insider presentation from CES 2004' at

http://www.intel.com/personal/news/ceswebcast.htm?iid=HPAGE+low_news_040112c&

then fast forward to approx 48 minutes, you will see a demo of Carbonado, a mobile 3D graphics coprocessor running on a 640x480 PDA screen.

Apparently it has already been chosen by Dell for a forthcoming Axim PDA.

Rob.

P.S. Intel have licensed the MBX from Imagination Technologies.
 
Hmmm...

MBX as a stand-alone co-processor? I thought one of the selling points of MBX technology was more for direct integration into the CPU itself.
 
PC-Engine said:
Tahir said:
xGL said:
Is MBX better than ATI's Imageon?

In terms of features supported, yes.

Actual it's better in every way except maybe power consumption...

No idea what the power consumption of Imageon actually is; if there is any data available about it, you could compare it with MBX Lite.
 
ATI Technologies (Markham, Ontario) launched at CES the Imageon 2300, its first 3-D accelerator for cellphones. The chip processes up to 1 million vertices/s and 100 million pixels/s while dissipating just 75 mW peak power. It will sample by June for less than $10 in high volumes.

What's the power consumptions of MBX Lite?
 
PC-Engine said:
ATI Technologies (Markham, Ontario) launched at CES the Imageon 2300, its first 3-D accelerator for cellphones. The chip processes up to 1 million vertices/s and 100 million pixels/s while dissipating just 75 mW peak power. It will sample by June for less than $10 in high volumes.

What's the power consumptions of MBX Lite?


MBX R-S
· 325K gates (470K with optional VGP geometry processor)
· 80MHz operation in 0.18µm process
· Over 120MHz operation in 0.13µm process
· Up to 250 mega pixel/sec effective fill rate
· Up to 1.5 million triangle/sec rendering rate
· Suited to QCIF (176x144) up to QVGA (320x240) resolution screens
· <0.7mW/MHz in 0.13µm process and <1.5mW in 0.18 µm process
· Optional VGP floating point geometry engine compatible with Microsoft VertexShader specification

from:

http://www.convergencepromotions.com/ARM/catalog_04/212.htm
 
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