XB1 closing the gap, yeah. 900p and worse performance.
It will remain the same until the end of the gen. It's pure logic.
XB1 closing the gap, yeah. 900p and worse performance.
This isnt the case with every gameIt will remain the same until the end of the gen. It's pure logic.
This isnt the case with every game
This isnt the case with every game
Things vary by game, obviously, but X1 has improved more and faster than PS4. Which is good because it really needed to as it was starting from relatively further behind.
True, but it will be with most super stressful games.
Or to put it another way. It'll be generally true for any GPU limited game (most of them) and not true for any CPU limited game (rare).
Regards,
SB
True, but it will be with most super stressful games.
NoThose games are an exception.
Actually, there are far more games where the gap is actually larger than before : Doom, Black Ops 3, Infinite Warfare, etc.
No
http://www.eurogamer.net/articles/digitalfoundry-2016-rise-of-the-tomb-raider-ps4-face-off
http://www.eurogamer.net/articles/digitalfoundry-2016-overwatch-face-off
http://www.eurogamer.net/articles/digitalfoundry-2016-hitman-face-off
http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-face-off
http://www.eurogamer.net/articles/digitalfoundry-2016-battlefield-1-face-off
And no its not bigger either in most cases where the gap is kinda noticeable
That's some pretty backwards logic. why can't a game be demanding and 1080p, by sacrificing other aspects of the graphics to hit the resolution target? Hypothetically for illustration, a 1080p photorealistic FPS knitting simulator with full fabric fibre simulation on the GPU and raytraced needle tech running at 5fps - by your definition that's undemanding because it's picked a 1080p target.
That's some pretty backwards logic. why can't a game be demanding and 1080p, by sacrificing other aspects of the graphics to hit the resolution target? Hypothetically for illustration, a 1080p photorealistic FPS knitting simulator with full fabric fibre simulation on the GPU and raytraced needle tech running at 5fps - by your definition that's undemanding because it's picked a 1080p target.
Sorry, but i don't see that in actual games...
The examples I gave are supposed to be demandingMy point was about the most demanding games... you could also put Rayman or Skyrim in your examples...
A game that runs at 1080p on XB1 is by nature a non-demanding game... as a game that runs at native 4K on PS4 Pro is by nature a non-demanding game.
There is only one valid argument in your examples : BF1. Indeed, compared to Battlefront, the gap is lower.
F1 and Doom dont show a larger gap, Black Ops 3 is not recent, and Titan Fall 2 seems consistent with what we saw in the past at most.Some recent games where the gap is larger than most 2014 games :
- http://www.eurogamer.net/articles/digitalfoundry-2016-doom-face-off
- http://www.eurogamer.net/articles/digitalfoundry-2015-call-of-duty-black-ops-3-face-off
- http://www.eurogamer.net/articles/digitalfoundry-2016-f1-2016-face-off
- http://www.eurogamer.net/articles/digitalfoundry-2016-titanfall-2-face-off
I think what he's saying is that anything that doesn't show a very large lead for PS4 isn't a demanding game. By that logic, Battlefield 1 is a very simplistic game that doesn't stress any machine in the slightest.
Regards,
SB