DavidGraham
Veteran
Fury cards seem to age poorly in any memory intensive game nowadays, the observation is based on two things:
1-Massive fps drops on the Fury cards compared to competition, when maximum visual settings are enabled.
2-390 cards having close (equal or better) fps than Fury cards due to having 8GB of RAM.
The games are:
1-Massive fps drops on the Fury cards compared to competition, when maximum visual settings are enabled.
2-390 cards having close (equal or better) fps than Fury cards due to having 8GB of RAM.
The games are:
- Call Of Duty Black Ops 3
At maximum settings, NV recorded 8GB of VRAM usage @1080p, another site got 10GB @4K, wccftech attributed AMD's bad performance to the maximum shadow map settings, which if set @Extra drops fps massively and increases stuttering.
- DOOM
Game insists on 5GB or more for the Nightmare texture and shadow settings
- Mirror's Edge Catalyst
Game insists on 6GB or more for the Hyper graphics settings, NV recommends 8GB of VRAM. other sites recorded 7GB of VRAM usage.
- Fallout 4:
At max settings, 5gb of VRAM is used @1440p.
- Resident Evil 7:
At max options (including Shadow Cache), 5GB of VRAM is used @1080p.
- Dishonored 2
Game uses 5.5GB @1080p!
- Watch_Dogs 2
Can push 5.5GB and up to 7GB @1080p!
- Rise Of The Tomb Raider (more so @4K)
NV reports an incredible 10GB of VRAM usage @4K during prolonged sessions, other sites recorded 6GB @1080p. HOCP reports the same thing, they also say Fury cards try to offload some usage to system RAM, possibly causing the slow downs?
- Rainbow Six Siege Only @4K
At Ultra settings with Ultra textures, NV reports ~5 GB of VRAM utilization @1440p+MSAA, with even more @4K+MSAA.
http://www.hardocp.com/article/2017/02/12/fallout_4_high_resolution_texture_pack_review/3
Last edited: