I'm having trouble selecting which instance (of a draw call) and which vertex I would like to debug as I'm stepping trough a vertex shader in the visual studio graphics analyzer (2015).
I am able to select by pixel which particular draw call I want to step trough a shader for, but it seems that I always get the first instance of the draw call in question.
Two questions:
(1) How can I select which instance of the draw call I'd like to debug?
(2) Also, when I'm stepping trough a vertex shader: how do I choose the vertex?
I am able to select by pixel which particular draw call I want to step trough a shader for, but it seems that I always get the first instance of the draw call in question.
Two questions:
(1) How can I select which instance of the draw call I'd like to debug?
(2) Also, when I'm stepping trough a vertex shader: how do I choose the vertex?