BlackAngus
Newcomer
So maybe this is my subjective option of the great yesterdays but...
It seems like we have gone backward on AA since 3dfx style T-buffer powered AA.
As I remember it was partially so awesome because it worked on every game.
It seems like that was the best AA output I have seen for what seemed to be very little overhead.
So was there something in FSAA/T-buffer that didnt scale well to todays graphics? Why don't we still have this great quality of AA for reasonable overhead?
I would love to get AA that good again, especially with VR coming.
It seems like we have gone backward on AA since 3dfx style T-buffer powered AA.
As I remember it was partially so awesome because it worked on every game.
It seems like that was the best AA output I have seen for what seemed to be very little overhead.
So was there something in FSAA/T-buffer that didnt scale well to todays graphics? Why don't we still have this great quality of AA for reasonable overhead?
I would love to get AA that good again, especially with VR coming.