Quantum Break [UWP]

It was too much for PC as well (Witcher 3), apparently the stuff they wanted to render simply wouldn't work efficiently with Dx11.
Worked well at the original convention they showed it at.
It was after that with the new rendering engine everyone cried downgrade (which tbh is a bit unfair as they had to change the engine).
The excuses about affecting PC seemed a bit of a convenience to me and started after they mentioned changing it for consoles, especially as they were very optimistic with what was working at that gaming convention that was a visual feast.

Cheers
 
I don't think the first few initial trailers were running at real-time though
 
I don't think the first few initial trailers were running at real-time though
True,
but considering they were maintaining one rendering engine just like Quantum Break without it being expanded in capability for PC, meant graphics were always going to be more about parity than diversity - not deliberately and more to do with logistics both technical and cost-wise.
And that is what we are seeing more these days, only a very few games actually have a notable visual improvement between Ultra-High-Console setting, beyond a bit of subtle shading/subtle alias/draw distance.
Without Hairworks or AMD PureHair then Witcher 3 and Rise of the Tomb Raider would be subtle improvements at the maximum setting on PC.
Cheers
 
http://community.remedygames.com/forum/games/quantum-break/261576-quantum-break-status-update
Quantum Break status update
Today, 09:36 AM
The entire development team at Remedy Entertainment and Microsoft Studios want to thank all our fans for the success that Quantum Break has experienced since it launched last week on April 5. We have spent the last four years working on Quantum Break – the ultimate Remedy Entertainment game as we call it – and to see how warmly it has been received by gamers worldwide has been exhilarating and incredibly rewarding.

We are aware that some players are facing issues with the Windows 10 version of Quantum Break and some extent on Xbox One. We want to let you know that we are working diligently with Microsoft Studios on addressing all the feedback; below are the things we know about today that are being worked on.

We want to thank our fans again for all their continued support for Remedy and apologize for any problems you have faced playing Quantum Break. We are paying close attention to forums and the discussion online about Quantum Break and are doing our best to solve the issues you are experiencing.

Windows 10 Issues & Solutions

Stuttering Frame-Rate / Frame Pacing
There was a major rounding error introduced into our refresh rate predictions on shipping. A solution to this issue is already being worked on; we expect it to be resolved in a Quantum Break Title Update launching in the near future.

Windows 10 Performance Issues
Remedy is looking into how to improve the overall performance of the game. Part of that is working closely with AMD and NVIDIA to address issues and improve the gameplay experience.

Sometimes, after a longer play session, the game can end up to a state where the video memory becomes fragmented, and an important asset gets moved to system memory, which slows the rendering performance significantly. This problem is very rare and Remedy will continue to investigate and improve the video memory behavior in future updates.

If you experience this issue, exiting and restarting Quantum Break will resolve this issue for now. This is one way to identify if you have encountered this issue or if it’s another potential problem.

Graphics Drivers:
We recommend, for AMD Radeon GPU’s, AMD Radeon Software Crimson Edition 16.4.1

We recommend, for NVIDIA GPU’s, 362.00 from NVIDIA.

Keep in mind, these drivers might have an impact on other software on your computer.

Windows 10 Frame Rate Locked?
In May, Microsoft will be enabling the ability for developers to disable v-sync and adding support for G-Sync and Freesync monitors. This means that UWP games running in full screen, borderless windowed mode will have all of the performance advantages of traditional full screen exclusive mode.

No Option to Quit from Main Menu
We hear you! By popular demand, we are adding an exit option to the main menu in an upcoming title update. For now, similar to all Windows 10 apps, you will need to use Alt-F4 or move the mouse cursor to top right corner of the window to the see the X icon, which you can click to exit the game.

Crashing on Launch
We have been able to repro at least one reason for a rare crash on launch– with some SIMD instructions that require SSE4.1. We are working on fixing that in a future title update, and will fix any other issues we find as they are reported.

Image Quality
We are working on giving users more control to turn on and off features like film grain. We love the artistic choice for our game, but we also want to give PC gamers more choice and this will come in a future update.

Does Quantum Break support SLI or other multi-GPU solutions?
Quantum Break on Windows 10 unfortunately doesn’t support DirectX12 multi-GPU rendering. Due to the engine architecture, the work needed to support multiple GPUs would have been significant and out of scope for Remedy for Quantum Break.

Render technique and resolution on Windows 10
The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.

Download Issues
We are aware some users are having issues downloading the game from the Windows Store. There are some known bugs with the way the progress bar is rendered. Microsoft is standing by to help anyone who has issues downloading and the Windows 10 Anniversary Update this summer will massively improve the overall experience for these kinds of big games.

General Issues & Solutions (Xbox One and Windows 10)

Light Flare / Blinking Lights
This is a known issue. A permanent fix is being introduced in the next Title Update in the near future. For now, the problem can be resolved by exiting and re-launching the game.

Film Grain
This is an artistic choice from Remedy Entertainment. We wanted a cinematic look for our game and “film grain” is part of that look. Depending on the brand of TV you use or if your Xbox One is connected to a monitor, the film grain can look very different. Always use “Game Mode” on your television if such a feature exists. Make sure you adjust your sharpness setting down on your monitor or TV as well as the brightness setting in Quantum Break.”

Ambient Subtitles
While atmosphere is an important part of Quantum Break, we decided to not include subtitles for ambient sound (e.g.– in-game radio broadcasts) to ensure those subtitles did not conflict or overlap with the subtitles for actual character dialogue.

No Dialogue on Xbox One
If your game is missing dialogue, this is probably because you are listening in stereo, but the Xbox One is set to play back surround 5.1 or 7.1.

To solve this on Xbox One:
Scroll left from Home to open the guide
Select Settings
Select All Settings
Select Display & Sound
Select Audio output
Set the output to Stereo
Cloud Save Issue on Windows 10 and Xbox One
Cloud save issues with the Windows 10 version of Quantum Break have been resolved with the March update (Windows 10 Version 10586.164, 64-bit only). To avoid any issues, please switch Microsoft accounts before signing in to the Xbox app and/or check Windows Update to ensure that you are using the latest version of Windows 10.

We are aware of this issue on Xbox One and are working to address it in a future update. To avoid any issues, please quit the game before turning off your console.

So, no multi GPU, no native rendering planned for the future, wait until May windows update for vsync/freesync/gsync, memory management problems as I thought and stuttering/frame pacing issues that are going to be fixed in a future update.

I honestly wonder how did it pass through QA in this state, and they could just wait for the May windows update to release the PC version and have some time to polish things up...
 
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ay so many problems. btw why does windows 10 store is not search-able from the web?
the store page did not have search box too... weird...

if i go to QB page for Windows 10 on xbox.com, it have no buy button.

i want to compare prices of QB between region :p
 
So, no multi GPU, no native rendering planned for the future, wait until May windows update for vsync/freesync/gsync, memory management problems as I thought and stuttering/frame pacing issues that are going to be fixed in a future update.

I guess you could say this update was a quantum of solace for you.
 
Phil Spencer isn't being very convincing with his supposedly revamped interest in Windows PC gaming.
 
2 weeks after the release and still no news about the update, what are they doing? :p
 
Downloading a 27 gig patch, hope the frame pacing is fixed lol :p

Edit:
11jkqc.png
 
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:oops: How big is the game itself?? Or does UWP mean no "patching" ?
 
The game is 60+ gigs, the patch includes an "upscaling" option now, some images from gaf with upscaling set to off (and film grain set to off)

uLOb.jpg

qb28ujrd.png

yj3sQY7.jpg

PIqeBUt.jpg

ldVumCS.jpg


Temporal reconstruction is still on, maybe it's running the game at a higher res but still reconstructing the image?

Edit: Damn, perf for Maxwell cards is apparently still shit, a guy at gaf says he is playing the game maxed at 1440p "native" and perf is at 20-25 fps, bah! Some images:
http://i.imgur.com/dXF7oMg.jpg
http://i.imgur.com/N7QYlAt.jpg
http://i.imgur.com/5sD8gjb.jpg
http://i.imgur.com/LzTIgiB.jpg

I guess we can get true 4K now but probably runs at <10 fps :D
 
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What? It doesn't have exit button before?

How the heck normal gamer and couch gamer know how to exit then?

Does xbox guide button have system wide exit menu?
 
What? It doesn't have exit button before?

How the heck normal gamer and couch gamer know how to exit then?

Does xbox guide button have system wide exit menu?

alt+f4 or exit button from the app

Only 1.5gigs left in the update for me to download! :D Will report back with performance.
 
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