PS4 Pro Speculation (PS4K NEO Kaio-Ken-Kutaragi-Kaz Neo-san)

Status
Not open for further replies.
Do Sony have a 4K streaming service? That's probably what they should be targeting. Provide the niche audience with a specialist, high-quality service that can charge a premium.
 
I really liked the 'It only does everything' slogan.
 
What's odd though is that there has been no word from Sony about their own UHD Blu Ray player. Only Samsung and Panasonic.

Plus UHD Blu Ray figures to be a niche, smaller than Blu Ray even.

I don't know how profitable TVs are for Sony these days, I thought Kaz was deemphasizing the TV unit.

But I'd be open to a PS4 which plays UHD Blu Ray, though maybe they can do something like an app. to control the media functions, so you don't have to use a DS4. If they incrementally improve the GPU and CPU, all the better.
See, that's what I'm saying. It's not odd that Sony haven't announced a standalone UHD Bluray player. The PS4K will be their best selling UHD Bluray player for the foreseeable future. Meaning out of those 8 players people will buy, 6 might end up being PS4s. Cause really, I'm all for uber IQ, but how many people will go out and buy UHD Bluray discs and players?
 
Last edited:
CeU_vILWsAA59lw.jpg:large
'


Zhuge posted this on twitter.

It sounds mostly like a PSP style revision and not any huge deal. I'm thinking possibly even the extra power for VR/media/system only?

Zhuge also posted this on another forum

Having known about this for a couple of weeks, I think Kotaku is wrong on the 4k gaming part.

From what I've heard it's slightly better spec PS4 to help with PS VR performance but none of the upgrades are accessible for normal game development.

But then that's just what I've been told. I'd say it's fairly reliable. But I could be totally wrong.

Thinking, I'd lean towards the easiest upgrade being clock. Now that the chip is mature they can probably easily upclock the GPU to 850, 900, or a little more (and the CPU a bit as well). This would just be super/easy slam dunk "upgrade."

What if it's even a PS4 that doesn't need the external processing "box" for PSVR? Could be bundled with cheaper PSVR. The rumors dont mention this, but it makes a lot of sense.
 
Last edited:
As it's not confirmed a more powerful device, I'll give it it's own thread. My money's still on an improved media version rather than improved hardware, like PS2+.

Mine never still is. But I wonder if this news, true or false will not impact PS4 sales. People wouldnt want to buy a PS4 now just to get a new version announced in October and available in November.
 
As it's not confirmed a more powerful device, I'll give it it's own thread. My money's still on an improved media version rather than improved hardware, like PS2+.

I believe it’s a mixture of both (gaming and media). It makes little sense to only up-spec (slightly) for 4K media purposes, especially when your closes competitor wants to shed the unwanted 900p gaming crown. Giving gamers a far more solid 1080p/60fps gaming experience (including VR), far outweighs 4K media playback (which very few have).

If and when Microsoft launches the XB1.2, I'm almost certain they will spec-it within range of supporting Oculus Rift (possibly an XB1.2/Oculus sku), on countering the PSVR October launch. And Oculus Rift having an edge over PSVR (hardware wise), along with an update XB1, makes a strong case on purchasing it over the PS4/PSVR combo. If the PS4 hardware revision is more for 4K media capabilities, rather than a true hardware refresh.
 
It's possible Sony doesn't currently intend PS4k to be an upspec available to games developers (extra power just for VR/media/system). But, If XBO 1.1 is a thing, and depending how it looks, they may have to change course.

The more I think about it as well, the "VR capable without an external box" thing makes PERFECT sense as well. Although I'm not versed on what's in the PSVR box to know how technically feasible it is.

If it's just a matter of giving the PS4 a little more virtually free grunt to do away with the external PSVR box, perhaps in conjunction with a cheaper (lets say even at the aggressive end, as low as 599) PSVR+PS4 bundle, it makes gigantic sense. You read it here first...
 
PS4K could very well be a response to Xbox 1.2 that Phil Spencer already gave strong suggestion of an upgrade.

Xbox 1.2 could be as little as a 'close the gap' box w/ unlocked cores, higher clocks, and DDR4.

I don't see Xbox making any moves towards embracing Oculus this year. VR is still in its early days and doesn't warrant a response from MS.
 
PS4K could very well be a response to Xbox 1.2 that Phil Spencer already gave strong suggestion of an upgrade.

Um, no. Sony mentioned about a more advanced PS4 back in October (or earlier) of last year.

Xbox 1.2 could be as little as a 'close the gap' box w/ unlocked cores, higher clocks, and DDR4.

Or, they can actually gain back "core gamers" by actually competing with a system that's more than just closing the gap. Closing the hardware gap doesn't do nothing, when your competitor has been doing since launch.

I don't see Xbox making any moves towards embracing Oculus this year. VR is still in its early days and doesn't warrant a response from MS.

This isn't true all. Microsoft is supporting the VR community in many ways... just not in the form of a XB1 VR ready solution (yet). Once they have the proper hardware (XB1.2) in place, I can guarantee you, they'll have an XBVR ready solution thereafter (Oculus or In-house).
 
But what is the point of a more powerful PS4? Is it really needed? PS4 sells great as it is. A beefier PS4 is more likely to complicate things if it is supposed to run games at higher quality graphics compared to keeping the PS4 as it is.
I suspect a console being able to run 4K media or VR games at higher quality at the most
 
http://www.eurogamer.net/articles/d...ystation-4k-is-real-but-why-is-sony-making-it

hmmm looks like there maybe something to "PS4.5"/"PS4K"

The more I think about it though the more it may be possible for Sony to release a "PS4.5". Especially if it is just an evolution of PS4 architecture with same dev software then all Sony would have to do is have developers build the game for PS4 and then allow only tweaks to resolution for the "PS4.5" version. The game could work on the new version with little extra work.
 
But what is the point of a more powerful PS4? Is it really needed?
It's not a matter of need, but a matter of greed. If there's a market for a PS4 that plays PS4's library but better quality, selling to that market Makes Money, and also expands the user base. Let's say for illustration that there are presently 5 million PS4 owners who'd like a PS4+. By not offering a PS4+, Sony are no better off. By offering a PS4+, Sony make profit on 5 million units sold and expands the PS4 userbase another 5 million as the old PS4's are sold/passed on.

Only if the market for a PS4+ is tiddly does it not make sense. Otherwise it's a way to further monetise the existing fanbase.
 
But what is the point of a more powerful PS4? Is it really needed?

Judging by the comments/poll here and GAF, the answer seems to be yes.

PS4 sells great as it is. A beefier PS4 is more likely to complicate things if it is supposed to run games at higher quality graphics compared to keeping the PS4 as it is

Many believe this to be a nonissue. That this chaos thinking/opinions are stemming from those cheap bastards (their emotions) of not wanting others with an advanced version.
 
Last edited:
As I mentioned before, there's also the option for Sony to "lock away" additional power for none VR or 4K output, meaning that for 2D, 1080p output developers and customers are still on the same baseline.

If Sony were worried about butthurt consumers, that might be a way for them to handle that. Then, in a couple of years when hurt butts are soothed, quietly release all the resources for anyone to use for anything.
 
As I mentioned before, there's also the option for Sony to "lock away" additional power for none VR or 4K output, meaning that for 2D, 1080p output developers and customers are still on the same baseline.

If Sony were worried about butthurt consumers, that might be a way for them to handle that. Then, in a couple of years when hurt butts are soothed, quietly release all the resources for anyone to use for anything.

I don't even think they would have to "lock away" the power. They could just limit developers to use extra power for resolution/fps only for a couple of years. Only extra work for developers would be in the final "optimization" phase of development.
 
As I mentioned before, there's also the option for Sony to "lock away" additional power for none VR or 4K output, meaning that for 2D, 1080p output developers and customers are still on the same baseline.

If Sony were worried about butthurt consumers, that might be a way for them to handle that. Then, in a couple of years when hurt butts are soothed, quietly release all the resources for anyone to use for anything.

I don't necessarily disagree with your method... however, the locking away of additional resources "regardless" of time and length, seems counterintuitive towards those buying into the newer revisions. I believe the best method is just being straightforward on their messaging.

That the PS4K isn’t a replacement for the current model, but an "addition" to the PlayStation family. By offering those diehard gamers who crave higher image fidelity and performance. Price it slightly steep as well ($500-600). That this is truly for those gamers wanting the best (at a premium cost).
 
I'm sticking with the 'we're adding 4K support for media functionality' and perhaps some upscaling features, but games will be exposed to the exact same hardware. This is something that has precedent (has been done several times). I'm not buying that we'll see an actual performance increase.
 
I'm sticking with the 'we're adding 4K support for media functionality' and perhaps some upscaling features, but games will be exposed to the exact same hardware. This is something that has precedent (has been done several times). I'm not buying that we'll see an actual performance increase.

Does this apply to XB1 revision as well?
 
Status
Not open for further replies.
Back
Top