Sulon Q powered By AMD

eastmen

Legend
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Its an AR/VR all in one headset from AMD

Experiences:

VR, AR, and spatial computing Ergonomics Lightweight, comfortable, ergonomically designed all-in-one tether-free form factor

Processors: AMD FX-8800P processor at up to 35W with Radeon™ R7 Graphics leveraging AMD’s Graphics Core Next architecture 4 compute cores and 8 GPU cores unlocked through Heterogeneous System Architecture (HAS) Sulon Spatial Processing Unit (SPU)

Memory: 8 GB DDR3 Memory

Storage: 256 GB SSD

Display: 2560x1440 OLED display at 90 Hz 110-degree Field-of-View

Audio: 3D spatial audio powered by GenAudio’s AstoundSound® technology Built-in 3.5 mm audio jack Custom spatially-optimized Sulon Q earbuds Dual noise-cancelling embedded microphones.

Tracking: Sulon Spatial Processing Unit combining real-time machine vision technologies and mixed reality spatial computer for real-time environment mapping and tracking from the inside outward, dynamic virtualization for VR/AR fusion, and gesture recognition

Sensors: Accelerometer, Gyroscope, Magnetometer, SPU

Software: Microsoft Windows® 10 “Project Dragon” application for spatial computing AMD LiquidVR technologies for ensure smooth and responsive VR and AR experiences

Peripherals: Wireless keyboard and mouse provided in box Any other Windows 10-compatible controllers and joysticks

Connectivity: WiFi 802.11ac + Bluetooth 4.1 2 x USB 3.0 Type A Micro HDMI OUT
 
Hum.. this is definitely not an autonomous platform for games.

Perhaps the VR world is being rendered by a nearby PC and the APU's GPU is being used for computing the spatial awareness data through the cameras.

BTW GenAudio's AstoundSound is one of the audio suites that supports TrueAudio.
 
Horrible looking ergonomics. Given how long crescent bay, Morpheus and Hololens prototypes have been knocking around its not like there aren't good approaches that can be ripped off.
 
It's far too late in the game for startups to be entering the VR market with an isolated platform like this. Unless you're roughly platform equivalent to PSVR/Rift/Vive such that you can leverage the content investment being made for those or you have a hundred million to throw at seeding your own purpose built library, then I'm really not seeing the business plan here. And that's assuming that their engineering of the hardware and software stacks actually compares favorably with what Sony/Oculus/Valve have produced, which has been surprisingly difficult for every other would-be VR HMD developer so far.
 
Anyone want magic beans ?


The demo is actually really cool.

Anyway hughj AMD should be able to use anything developed for hololens and anything developed for steam vr on this headset.
 
Hololens content is not a thing, and unless this HMD has a tether option that allows it to function like a regular VR HMD running off a high-end PC, then it's not going to be running SteamVR content that people will actually care about. For the maker/hacker/tinkerer developer crowd, assuming the platform is well engineered, then I could see how a SLAM-enabled self-contained HMD might be cool for doing unique projects with, but nothing more than that.
 
Hololens content is not a thing, and unless this HMD has a tether option that allows it to function like a regular VR HMD running off a high-end PC, then it's not going to be running SteamVR content that people will actually care about. For the maker/hacker/tinkerer developer crowd, assuming the platform is well engineered, then I could see how a SLAM-enabled self-contained HMD might be cool for doing unique projects with, but nothing more than that.

Assuming it uses the AR API's within Windows 10, you could both develop and consume HoloLens content with it. Depending on the price, it may be a cheaper way to develop content for HoloLens.

Regards,
SB
 
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