L. Scofield
Veteran
Post links/pictures/videos.
I'll start with this:
I'll start with this:
Nervgear
Or whatever it will be called when games can directly have two way communication with brain directly.
Yes, please! Also, some collision system which can prevent characters clipping through their own geometry as well.Some sort of global collision preventing animated characters from clipping through walls and decorations, other NPCs even.
Yeah, this is a pet peeve.Yes, please! Also, some collision system which can prevent characters clipping through their own geometry as well.
Indeed, would love to see a full plate armor of a knight to properly as well. (or scales of a dragon..)Yes, please! Also, some collision system which can prevent characters clipping through their own geometry as well.
FFXV has some of that:
FFXV's engine is really amazing. IK animation systems, pathfinding, world collision, particle system, etc all look really good.
I would love tissue simulation for characters, especially in 3rd person games you have to stare at the character for long periods of time. Anything to get rid of the ugly clipping, deformation and UV stretching that have been the norm for ages now.
Getting closer, i think by next-gen most of these issues will have been solved. At least for TP games. Both FFXV and U4 are using IK for animations and it shows, clipping should really be a thing of the past (at least the most obvious parts, like human hands and characters) but we'll have to wait a bit to see widespread use of IK and more sophisticated animation systems.
FFXV's engine is really amazing. IK animation systems, pathfinding, world collision, particle system, etc all look really good.
I would love tissue simulation for characters, especially in 3rd person games you have to stare at the character for long periods of time. Anything to get rid of the ugly clipping, deformation and UV stretching that have been the norm for ages now.