Anyways, I'd rather devs focus on a consistent input & visual response.
Yes.
Robert Hallock said:[...] Any AMD Radeon graphics card today that supports FreeSync over DisplayPort, will also be able to do it over HDMI. You don't need any special cables. All you would need is an HDMI monitor that supports FreeSync in the same way that today you'd need a DisplayPort enabled monitor that supports AMD FreeSync. [...]
Not sure how that would affect existing games. Any games that use time to flip buffer to adapt postprocessing or resolution might have problems, unless there was a legacy mode?
I'm guessing this is something to look forward to for next gen rather than this.
Since when does one answer a multiple choice question with "Yes." or "No."?
You must be new around here.
That's the standard Wavey reply.
I'd rather devs focus on a consistent input & visual response.
I see Freesync as a solution for tearing, but not necessarily capping framerates to something sensible.since FreeSync would bring both, more consistent input and visual response.
I see Freesync as a solution for tearing, but not necessarily capping framerates to something sensible.
While it opens things up for devs to choose a higher cap than 30 but lower than 60
F/G-sync is just a ticket out of triple buffering or tearing.
It also makes situations better where the game is capped at 60 fps for example but occasionally drops to 52 fps for example.
You make it sound like as if that would not be a huge benefit, even though it definitely would be a huge benefit.
If a game with the desired IQ is capable of running in the hardware at 45Hz (which is still 50% faster than 30) and with no tearing, why shouldn't it?
The current 60 or 30 dilemma seems like an awfully limited plethora of choices.
If a game with the desired IQ is capable of running in the hardware at 45Hz (which is still 50% faster than 30) and with no tearing, why shouldn't it?
It solves variation in input response?
Why would it affect existing games at all? It wouldn't.
On the PC you need to enable FreeSync in the driver control panel AFAIK.
On the consoles though, the games themselves would probably have to enable FreeSync via their own gamecode.
So, only new games which would enable FreeSync in their gamecode would use FreeSync. And existing games would still work as before without any difference, unless the game devs would patch their existing games to enable FreeSync in the gamecode.
A little bit more optimism please. If even users doubt this could happen, then the manufacturers probably just go along.
Well, essentially you're no worse than turning off v-sync, so if the framerate dives, you're still dealing with the lag that comes with that.
Well, essentially you're no worse than turning off v-sync, so if the framerate dives, you're still dealing with the lag that comes with that.
So sure, less egregious, but I'd rather the devs still strive for consistency at a target.