Reference:
Screenshot: http://www.zeldadungeon.net/wiki/images/d/d7/Zelda-wii-u-link-720.jpg
Video 1:
Video 2:
Is this cel-shading? How did they do this?
If you look at the character's shirt, skin, gloves, hair, the leather straps, and the horse's fur and mane/tail... it's all awesome, I just don't understand what's going on! Are those textures essentially solid colors, and all the shading on them coming from in-game light sources?
The folds in the clothing, and the shaded parts of the horse's frame, are those shapes carved into the 3D model itself? How does that work?
I've never seen a cel-shaded game that looked like this... it's like, semi-realistic cel-shading. Some of the lines made by the shading in that screenshot look hand-drawn (like the jagged lines on the belt that goes across the chest), but I know it's essentially a still frame taken out of that video, all of which was rendered in the game engine. I also can't tell if these models are really low-poly or really high-poly and that's boggling my mind.
Screenshot: http://www.zeldadungeon.net/wiki/images/d/d7/Zelda-wii-u-link-720.jpg
Video 1:
Video 2:
Is this cel-shading? How did they do this?
If you look at the character's shirt, skin, gloves, hair, the leather straps, and the horse's fur and mane/tail... it's all awesome, I just don't understand what's going on! Are those textures essentially solid colors, and all the shading on them coming from in-game light sources?
The folds in the clothing, and the shaded parts of the horse's frame, are those shapes carved into the 3D model itself? How does that work?
I've never seen a cel-shaded game that looked like this... it's like, semi-realistic cel-shading. Some of the lines made by the shading in that screenshot look hand-drawn (like the jagged lines on the belt that goes across the chest), but I know it's essentially a still frame taken out of that video, all of which was rendered in the game engine. I also can't tell if these models are really low-poly or really high-poly and that's boggling my mind.