Actually, Edge of Eternity is running at FullHD on PlayStation 4 but only at 720P on Xbox One. I have a huge problem for running the game on Xbox One, but the PlayStation 4 version is really okay, at 30FPS (both versions).
Question: Then I inquired about the nature of the problem on Xbox One, wondering if it was about the ESRAM, but it’s actually about the GPU:
Answer: It’s the GPU. The graphics card is really a problem; more than that, the game runs at 720P but the map of the game is not complete yet. I think PlayStation 4 version will be okay, but I’m worried about the performance of the Xbox One version; I really hope Unity will make choices to change that, because it would be really sad to make changes like dropping details, I would be really sad in terms of creativity!
What particular problems (ROPs? bandwidth? CU's disparity?) are more likely hurting XB1 GPU performance with the Unity 5 Engine? It seems Midgar Studio's has some real concerns on the future of Edge of Eternity running properly on XB1.
What type of choices would that be?