Star Citizen, Roberts Space Industries - Chris Roberts' life support and retirement fund [2012-]

I'd love to explore the psychology behind that mental segregation.
On one hand - Farmville microtransaction. On the other - $450 Star Citizen ship.

On one hand - $25 DLC. On the other - $450 Star Citizen ship.

What mental segregation is it you are referring to:?:

As for the "why not laissez-faire blah handwave", I'll tell you why not. Because ultimately it's not good for the game. If you either have to grind for so long that paying $450 for a big ship might start to look appealing, or else pay $450 for a big ship up front, a lot of people are not going to want to buy, or play this game. I'm one of those, by the way.

In other words, Roberts is pricing himself out of the game, so to speak. I don't see why I shouldn't be able to fly big ships without a gigantic time investment or paying $450 - especially as this guy's been paid ninety million bucks already with precious little to show for it. It's a game about flying (big) ships. Let me do that.
 
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Apparently the scheme is attracting lots of people though. We'll just have to see how this all ends. The fanatics seem to want to pay anything for their alternate fake space life and surely will love to white knight it too.
 
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I think I'm going to sell a few of my packages. I think I bought to much and I'm going to try and minimize what I have. I will most likely keep the orion and freelancer but sell the aurora and super hornet package.

The dog fighting is pretty terrible on anything but a mouse and I suck with a mouse for dog fighting.
 
So Davros & Grall both say it should be forbidden because it's too expensive, which makes no sense to me.
Only ToTTenTranz provides an argument as to why Star Citizen does it wrong, but even that doesn't explain why it should be forbidden.

Not trying to be obtuse, but I don't really see the difference with the exemple I gave earlier, sure the game isn't released yet (but neither are kickstarter games, or green lite games...)

So what is the heart of the problem ?

The only thing I can see is that you are all against selling a good that doesn't exist yet. But even that definition is not quite accurate since the ships will never exist other than virtually, and they already do exist on that account.
(Or is it because they are unplayable ? But introducing that idea would restrict the law to games only...)

Maybe I should ask : How would you write a law to prevent what you consider wrong about Star Citizen to happen ? (For all software, because a law should have a broad scope.)
 
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Many kickstarter and crowdfunding games have $ 10,000 packages. This is nothing new. Especially since everything can be earned ingame in Star Citizen.

Star Citizen and DX12/Vulcan. Interview with Chris Roberts:
Transcript: http://www.gamersnexus.net/gg/2114-chris-roberts-star-citizen-on-dx12-vulkan-and-tech/Page-2

Part two will come on Friday. Very interesting. But most people here do not or dont want to understand this.


Thats slightly less than the 440 systems promised

Are you listening at all? That will all gradually unlocked. The game will be supported at least until the year 2025th. As such, they can have these 440 systems by this time. They also work on procedurally generated planets. Elite Dangerous has billions of planets.
 
Many kickstarter and crowdfunding games have $ 10,000 packages. This is nothing new. Especially since everything can be earned ingame in Star Citizen.

Star Citizen and DX12/Vulcan. Interview with Chris Roberts:
Transcript: http://www.gamersnexus.net/gg/2114-chris-roberts-star-citizen-on-dx12-vulkan-and-tech/Page-2

Part two will come on Friday. Very interesting. But most people here do not or dont want to understand this.




Are you listening at all? That will all gradually unlocked. The game will be supported at least until the year 2025th. As such, they can have these 440 systems by this time. They also work on procedurally generated planets. Elite Dangerous has billions of planets.

That's what they say now. The problem is the whole game was promised last holiday and its now slipping. The promised planets will now take another decade to make it into the game ?

Its feature creep pure and simple. They aren't able to keep up with the creep and now are making crazy long time lines. If they were honest and said the stretch goal was for 440 systems by 2025 back in 2012 that stretch goal would never have been met.
 
They never said that they will deliver all this from start. In an officially survey 90% wanted that CIG goes on with the stretch goals beyond 23 million USD. Clearly some are incapable of understanding the nuance that this is a crowd funded game that started from nothing to what we have today. Chris Roberts isn't the kind to rush a project. He want's it perfect. He left the development for Freelancer for this very reason. He wants Star Citizen to be the game he wants to play for the rest of his life. Many Star Citizens agree here. The longer they work on it, the happier we are. Why would we want a rushed product so that bad game journalist lacking nuance or integrity will bash it "STAR CITIZEN IS A SCAM!". Low information visitors will lose interest. Backers who rarely visit the forums will ask for refunds. Why not skip that reality and let them work. Let them work and the most of the backers will get exactly what they wanted. Exactly why they backed this experience.

"If they were honest and said the stretch goal was for 440 systems by 2025 back in 2012 that stretch goal would never have been met."
Do you have a source for that? This game has nearly 90 million USD by now.


Actually, I'd rather talk about interesting topics like the DX12/Vulkan interview .
http://www.gamersnexus.net/gg/2114-chris-roberts-star-citizen-on-dx12-vulkan-and-tech


Or this from the interview:
"There's plenty of cool stuff [coming up]. We're focusing a lot of our efforts and work on things like fluid sims that we could use for gas clouds, background COMPUTE stuff to allow us to do voxelization of asteroids, and then there's a bunch of GPU tessellation stuff that we've actually been planning for our planetary stuff. We may be able to deliver some of this earlier than I thought we would on a procedural planet level. We'll see what happens with that, but we may actually do something that I thought would be stage 2 with stage 1 of the PU, which would be pretty awesome."
 
Chris Roberts isn't the kind to rush a project
What !!!
Freelancer, starlancer say different both rushed

So Davros & Grall both say it should be forbidden because it's too expensive
Woah I never said it should be forbidden, just crazy and greedy

Do you have a source for that? This game has nearly 90 million USD by now.
Its in the stretch goals at the 4 million mark https://robertsspaceindustries.com/funding-goals
A new star system will be added to the game for every $100,000 pledged
at 4.5mill they say it will have 60 systems (so theyve actually added 1 system per 50k)
at 5 mill 70 systems - they are back to 1 system per 100k as promised and the last time they give a total for systems in the stretch goals
so at 88mill thats an additional 440 star systems 90 million its 460
 
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I read Freelancer was taken out of Roberts' hands by Microsoft because they didn't agree with his dreamy plans for the project. It was originally going to be something like Star Citizen has turned into.
 
They never said that they will deliver all this from start. In an officially survey 90% wanted that CIG goes on with the stretch goals beyond 23 million USD. Clearly some are incapable of understanding the nuance that this is a crowd funded game that started from nothing to what we have today. Chris Roberts isn't the kind to rush a project. He want's it perfect. He left the development for Freelancer for this very reason. He wants Star Citizen to be the game he wants to play for the rest of his life. Many Star Citizens agree here. The longer they work on it, the happier we are. Why would we want a rushed product so that bad game journalist lacking nuance or integrity will bash it "STAR CITIZEN IS A SCAM!". Low information visitors will lose interest. Backers who rarely visit the forums will ask for refunds. Why not skip that reality and let them work. Let them work and the most of the backers will get exactly what they wanted. Exactly why they backed this experience.

"If they were honest and said the stretch goal was for 440 systems by 2025 back in 2012 that stretch goal would never have been met."
Do you have a source for that? This game has nearly 90 million USD by now.


Actually, I'd rather talk about interesting topics like the DX12/Vulkan interview .
http://www.gamersnexus.net/gg/2114-chris-roberts-star-citizen-on-dx12-vulkan-and-tech


Or this from the interview:
"There's plenty of cool stuff [coming up]. We're focusing a lot of our efforts and work on things like fluid sims that we could use for gas clouds, background COMPUTE stuff to allow us to do voxelization of asteroids, and then there's a bunch of GPU tessellation stuff that we've actually been planning for our planetary stuff. We may be able to deliver some of this earlier than I thought we would on a procedural planet level. We'll see what happens with that, but we may actually do something that I thought would be stage 2 with stage 1 of the PU, which would be pretty awesome."
There is always plenty of cool stuff coming up. I remember back in May when I first played the FPS how amazing it was and how awesome it was... oh wait they never released it.

That's the problem they always talk about the cool stuff and never deliever that's why we have an unplayable dog fighting sim (unless you use a mouse) and we have a fraction of the original ships avalible to use .

They are on at least the 4th redesign of the freelancer which was an original pledge ship and its never been playable.


If he never had any intention of hitting his 2014 release date then he shouldn't have said that's when it would release because if they changed their mind on that then what else have they changed their mind on. Perhaps they really don't plan on making all controlers equal . Perhaps we are stuck with the bad play mechanics we have now.

They have lied about so much so far that's its hard to keep track of all the lies.
 
it includes people melting their ships.

A lot of people are upset with ships they own that have had no progress in along time. So you just melt down some stuff and boom you got a new ship.

I'd like to know how many bought the ship without melting anything. I have a $200 and $100 package I could melt towards the ship and so they would only actually bring in $100 from the sale to me.
 
In the future, technology must be nanomachines that act kind of like ice. You liquefy them, then re-cast into a new shape...and blammo it just works. :D
ha !

seriously tho the more info that comes out the more scared I get. I'm putting two packages up for sale on reddit . Might as
 
so... FUD ?
I really can't understand why people trust websites with no proven history of delivering accurate reports/facts.
The internet is full of misinformation, information is rare.
 
Escapist "Anonymous" Sources Uncovered: https://www.reddit.com/r/starcitizen/comments/3n6lum/escapist_anonymous_sources_uncovered/

Kotaku author wrote

Yeah, we've been hearing from and talking to various current and former employees at CIG for a while now. I've spent a ton of time editing and working with others on the team and we've published a couple of things so far. Part of our job is to determine what's relevant, concrete information that's actually worth reporting and what's just gossip from employees who are angry for one reason or another.

FWIW, this is one of the most disgusting pieces of reporting I've ever seen, and I'm legit shocked that any professional website would publish something like "It was also claimed that Gardiner used race as a determining factor in selecting employees, allegedly once saying 'We aren't hiring her. We aren't hiring a black girl'" without crystal-clear sourcing and evidence (and without giving the person in question a chance to defend herself).

What's really ironic is that the Escapist article's author is a huge figure of GamerGate, a movement about ethics in journalism
.


Real employees have written in the forums:

I try not to go on too much but I feel as though I need to say something as well.

Speaking as a Kickstarter backer and personal fan of Chris and Erin's work from as far back as it goes, it has been nothing less than an honour and privilege to work with and for Sandi. Few people have as much passion and dedication for this project as she does and it shows daily. I feel proud to be a part, however small, of this amazing team and overwhelmed by the support and raw enthusiasm I see from my colleagues. I simply cannot fathom why and how anyone would want to negatively impact this effort or make personal remarks.

I'd like to personally thank the community, chatroll and all the backers that are in this with us to the end (and beyond).]/Quote]


A New Perspective

Hi Justin Chambers here, I know you may be like, “wait who is this guy!?” And not that I wouldn’t mind staying that way. I am not afraid of getting on my soap box and standing firm for what I believe in! Because if you don’t stand for something, you will fall for everything.

I am going to keep this simple, because you have heard a lot of long responses, which rightfully so pointed out many of the positive things that I agree with.

I am here to say is I’ve only worked for CIG from 3 months as the Editor of the Community content released weekly and my perspective is, “I am blessed.” It is truly an amazing opportunity to work here and work with these people. The laughter that comes from the office each day can be heard from the streets of sunny Santa Monica. I look forward to work every day and it’s very rare you ever have a place like that. To be honest this is the happiest I’ve been at a studio since my work with Universal Pictures.

“Your work is going to fill a large part of your life, and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. - Steve Jobs”

This is some of the best work I have ever seen done…
- Justin Chambers


I've had a lot of jobs over the years, because I recognized early on that I learned better from experience than from schooling. Because of this, I took a lot of jobs and left a lot of jobs when I felt I'd learned what I could from them. I've worked as, in no particular order:

a Construction Contractor, a Barista, an IT Professional, an actual High School Drama Teacher, an Audio Engineer for both Television and Radio, a Retail Supervisor or Manager several times over, a Professional Baseball Mascot, a Telemarketer, a Stage and Film Actor, a WoW Game Master, a Prosthetics Support Specialist, a Home Improvement Professional, a Director of Operations for a Professional Baseball Team, a Cashier, a Mr. Trash, a Theme Park Performer, a Truck Loader, a Published Author of textbooks and magazine articles, a Hospitality Worker and a few others that escape recall at this moment.

I mention all this because there are all kinds of jobs, and all kinds of workplaces, and what's right for one isn't necessarily right for another, and for many workplaces, you never know if it's going to be a good fit between employee and employer until you get there. Before I came to Star Citizen, as a devout backer, I thought I knew everything I needed to about working for Star Citizen.

And I've never been more wrong in my life.

This is so much better than I expected.

This is a place for gamers, and when I say that, I mean people that come READY TO PLAY. The work is hard, the hours are long, and the rewards... well, the rewards are history in the making.

The people that are here are as dedicated as any I've met on any job I've had. They come in early and stay late, and they work under the light of a community that can be both supportive and demanding in equal measure. I've seen every emotion in the human specturm from my fellow employees in the time I've been here, because for many, this isn't just a job: you build a very real attachment to the thing. It resonates deeply when people are pleased with what they're seeing, as much as it does when they do not. This collective endeavor to do the thing they say can't be done, that's never been done, and then to do it in a form and manner that's scares the industry must scare the crap out of some people. It makes sense that it would.

But courage isn't the absence of fear, it's the ability to let that fear inform your actions and proceed intelligently anyway.

Ands that's what I see people doing here each and every day. It's hard work building the impossible, and it's not for everyone. People will come and people will go because of this. Speaking only for myself, this place quickly became a home. My co-workers were dedicated, my superiors easily approachable, and it's a rare day that some aspect of this amazing development doesn't surprise or astonish me. I feel like I wandered in the desert for so many years, looking for my place in things, and I don't feel that way anymore.

This is the place where I belong.

With Chris and Sandi and Ben and Alexis and Thomas and Toast (I still can't call him Steven) and everyone else that comes in each day to make the impossible possible. It's okay to be afraid, but it's even better to have the courage to succeed as well. And to those of you that do:
 
Star Citizen’s single-player campaign Squadron 42 will have a top-level movie cast bigger than any other game, Cloud Imperium CEO Chris Roberts has claimed.
Oh, joy
 
Is FMV making a comeback or is it going to be voiceover work? I would prefer the latter.
 
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