AMD, FireRender (Corona ) raytracing Engine

lanek

Veteran
AMD FireRay library, become FireRender ( Corona, Render legion )

NAB 2015:
  • Autodesk demonstration featuring the FireRender plug-in for 3ds Max and Autodesk Maya with OpenCL™ accelerated Bullet Physics and deformers powered by a workstation with AMD FirePro™ W9100 professional graphics. Render Legion s.r.o., a leading developer with an established reputation for rendering solutions, was selected by AMD to help create the FireRender plugin scheduled for public testing this spring;


https://corona-renderer.com/blog/render-legion-and-amd-announce-cooperation/

We are finally able to announce some interesting development in our company. Last year we have decided to explore other projects beside Corona Renderer and cooperate with third parties. Our main goal was to get access to resources, knowledge, and exposure that would be out of our reach otherwise, by cooperating with interesting partners.

Our first of these “special operations” projects is developing a 3ds Max integration plugin for AMD FireRender. FireRender is a GPU renderer developed by AMD primarily for AMD FirePro GPUs. We were responsible for plugging this existing product into 3ds Max. You can read more info about FireRender in AMD’s press release.


What is FireRender?
FireRender is a new GPU renderer optimized for AMD FirePro cards (although it can run on most GPUs and CPUs as it uses the OpenCL platform). It is currently in alpha stage of development, and we have just successfully finished its initial integration into 3ds Max. The plugin should be soon available for public testing. The prototype will debut at the 2015 NAB Show in Las Vegas. And Adam will be present at AMD exhibit, so come say “Hi” ;).



“But it is GPU!”
Yes, it is a GPU renderer. The reason why we consider this project interesting is simple. There is a lot of buzz about GPU rendering and as you know, we are quite sceptical about it. With this project, we got a chance to closely observe a GPU renderer development, and to see its capabilities, advantages, and disadvantages first-hand. We will use this knowledge in our future strategic decisions. It is a cooperation where both sides benefit from the knowledge of each other.

SDK, information
http://developer.amd.com/tools-and-sdks/graphics-development/firepro-sdk/firerays-sdk/

AMD developper blog.
http://developer.amd.com/community/blog/2015/08/14/amd-firerays-library/
 
Thanks Dade,

I was searching a more recent video that the NAB One, anyway, things are moving really fast thoses days on the 3D pro softwares, rendering scene, many things seems going more open ( Pixar, Autodesk, ), And OpenCL ( for Raytracing or computing physic ( mostly Bullet ) ) seems suddenly advance really fast.

Corona is really fast on CPU, will be interessant to see how it compare with the OpenCL version.
 
It's nice to see how a static set of intersection rays for a model/scene that isn't changing can be re-used as viewpoints and/or lighting change, meaning that the vast majority of rays in a scene do not need to be re-computed.
 
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