Humus said:Mein Deutch ist nicht gut genug.
You can pick the modes you want and open up the large images in background pages (the inline images are only thumbnails). If that doesn't work for you, try using a decent browserRazor04 said:I didn't bother translating...but looking at the article quickly.... How the hell is anyone supposed to compare quality between the two cards when they are on seperate pages? I would have much preferred to see the modes side by side to compare the different modes.
tEd said:Humus said:Mein Deutch ist nicht gut genug.
learn,learn bis es gut genug ist
hehe woops...didn't see that but then again I didn't pay much attention cause I don't read German. Oh and last I checked Firebird was a pretty good browser.zeckensack said:You can pick the modes you want and open up the large images in background pages (the inline images are only thumbnails). If that doesn't work for you, try using a decent browserRazor04 said:I didn't bother translating...but looking at the article quickly.... How the hell is anyone supposed to compare quality between the two cards when they are on seperate pages? I would have much preferred to see the modes side by side to compare the different modes.
Humus said:tEd said:Humus said:Mein Deutch ist nicht gut genug.
learn,learn bis es gut genug ist
Aber dann muss ich viele studieren, und dass wolle ich nicht, weil ich so faul ist.
Ostsol said:So what do they conclude? It looks like they tried to make comparisons based on equivalent qualities -- which certainly is good. 4x on ATI, for example, is alot better looking than 4x on NVidia. My own opinion based on screenshots has been that a NVidia card must use at least 6xS to match ATI's 4x.
Ebenfalls eher zweifelhaft ist der 6xS Modus, da dieser zur Artefakt-Bildung tendiert. Den Modus 6x hat nVidia im übrigen genauso aus den 50er Treibern entfernt, geblieben ist nur der - Artefakt-behaftete Modus - 6xS, im nVidia Control Panel allerdings "6x" genannt.
Ailuros said:Unless the scenery is overloaded with alphas, 4xS is not by far superior than a 4x sparse/ high degree AF combination.
Even then the supersampling in that specific case gets applied only on one axis. ATI's AF algorithm does filter textures on all angles with a minimum of 2x samples at least.
I'll agree with that. . . Supersampling does wonders for texture quality.Mephisto said:Ailuros said:Unless the scenery is overloaded with alphas, 4xS is not by far superior than a 4x sparse/ high degree AF combination.
IMO 4xS is better in a lot of games, even if they do not use a lot of alpha. The picture feels much "smoother" with SS enabled. High degree AF without SS often leads to strange texture "wobbling". It's a pitty I can't prove that unless you directly see it in motion side by side. :?
IMO 4xS is better in a lot of games, even if they do not use a lot of alpha. The picture feels much "smoother" with SS enabled. High degree AF without SS often leads to strange texture "wobbling". It's a pitty I can't prove that unless you directly see it in motion side by side.
At least 4xS does supersample on any surface. AF algorithms do only "supersample" surfaces with streched textures.
A Blaupunkt or a Loewe?Kristof said:No problems with understanding (years of watching german tv when I was a kid)