He makes a good point about level traversing. So far only first-party ICE games (Uncharted, TLoU) were properly doing it: proper collisions, changes in animation, moving level parts.
I think this detail is one of his correct finding...
The technical director of Guerrilla said it does a good job on this video. It is sometimes good and sometimes not... I think he has a good eye and see many details after he is not rendering programmer and it is sometimes difficult to know what a dev exactly do but Guerrilla publishes many documents about Killzone Shadow Fall it is easier to know what they do.
I think NXGamer and Digitalfoundry could maybe do more interview of a dev before or after doing a technical analysis to add or correct information...