PhysX, CUDA and GameWorks in PC games.

(Official) GPU PhysX games:
01- Alice: Madness Returns
02- Assassin's Creed IV: Black Flag
03- Batman: Arkham Asylum
04- Batman: Arkham City
05- Batman: Arkham Origins
06- Batman: Arkham Knight
07- Borderlands 2
08- Borderlands Pre-Sequel
09- Call of Duty: Ghosts
10- Metro 2033
11- Metro: Last Light
12- Metro 2033 Redux
13- Metro: Last Light Redux
14- Mirror's Edge
15- Lords of the Fallen
16- The Bureau : XCOM Declassified
17- Dark Void
18- Darkest of Days
19- DayLight
20- CryoStasis
21- Crazy Machines II
22- Star Trek: D-A-C
23- Mafia 2
24- Unreal Tournament 3
25- Sacred 2: Fallen Angel
26- Sacred 2: Ice & Blood
27- Ghost Recon Advanced Warfighter 2
28- Warmonger Operation Downtown Destruction
29- Fallout 4
30- BombShell
31- Dangerous Golf
32- Shattered Horizon (Performance Acceleration Only)
33- Killing Floor 2

(Unofficial) GPU PhysX Games: Activated Through Console Commands
1- Rise of the Triad
2- XCOM 2

Server Side PhysX Games:
1- Age Of Conan
2- The Secret World

Patched Out/Online PhysX Games: At risk of being closed/closed already
-Hawken (Patched Out)
-Planet Side 2 (Patched Out)
-Landmark: EverQuest Next Beta (CLOSED)
-Strife (CLOSED)
-Warface
-Warframe
-Warhammer: Eternal Crusade

Announced, but failed to make the cut:
1- Deep Black: Reloaded (renamed from U-Wars)
2- Terminator Salvation
3- Depth Hunter
4- Project Cars

Announced:
-StarCitizen
-King of Wushu
-Monster Hunter Online
-Reset

(Chinese Titles) GPU PhysX games:
1- Hot Dance Party (热舞派对)
2- QQ Dance 2 (QQ炫舞)
3- Passion Leads Army (光荣使命 / Glorious Mission)
4- Mercenary Online ( 全球使命 / QQSM / Global Mission)
5- Metal Knight Zero Online (CLOSED)
 
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HairWorks Games:
1- Call Of Duty Ghosts
2- Far Cry 4
3- The Witcher 3

WaveWorks Games:
1-War Thunder
2-Just Cause 3

TurfWorks Games:
1-Ghost Recon Wildlands
 
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PostWorks (TXAA) Games:
01- GTA 5
02- Assassin's Creed 3
03- Assassin's Creed 4 Black Flag
04- Assassin's Creed Unity
05- Assassin's Creed Syndicate
06- Watch_Dogs
07- Watch_Dogs 2
08- The Crew
09- Far Cry 4
10- Call Of Duty Ghosts
11- Call Of Duty Black Ops 2
12- Titanfall
13- Batman Arkham Origins
14- Splinter Cell Black List
15- The Secret World
16- NeverWinter
17- Crysis 3
18- Evolve
19- Rainbow Six Siege
20- Dishonored 2
21- Dishonored Death Of The Outsider
22- Agents Of Mayhem
 
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I really like TXAA as long as you can sustain decent framerates. TXAA @ 60fps on GTAV is fantastic.
 
I'm pretty sure Project Cars fits into some lists, at least the PhysX one.

There are some really old games in there. GRAW2 is over 7 years old.
 
Another TXAA supporter here. Easily the nicest AA solution out there that doesn't involve supersampling IMO. I like the image softening that many others complain about, it gives the graphics a much more CGI type look.
 
I'm pretty sure Project Cars fits into some lists, at least the PhysX one.

There are some really old games in there. GRAW2 is over 7 years old.
Project Cars doesn't use GPU PhysX. Only the CPU path.

GRAW 2 and Warmonger Operation are old games designed to run Ageia PhysX PPUs, but were later adapted to run on NVIDIA GPUs.
 
VXGI - Realtime Global Illumination


Recursive Ray Tracing
UC Davis

Threw this in ... I just love this prof!
 
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If gameworks can introduce new (and better) lighting engines into games as opposed to just tacked on smoke and hair debris effects then it will probably gain a lot more mind share with the public. I've no idea whether that's actually possible though.
 
Hybrid Ray Tracing
https://developer.nvidia.com/content/hybrid-ray-traced-shadows



Hybrid Ray-Traced Shadows
As the name suggests, the technique combines ray tracing with conventional shadow mapping, to deliver extremely high quality contact-hardening style shadows. You end up with the best of both worlds, with razor sharp anti-aliased hard shadows interpolating to super soft shadows. The magic GPU HW feature required to make this work is Conservative Rasterization…
http://developer.download.nvidia.com/assets/events/GDC15/hybrid_ray_traced_GDC_2015.pdf
 
If gameworks can introduce new (and better) lighting engines into games as opposed to just tacked on smoke and hair debris effects then it will probably gain a lot more mind share with the public. I've no idea whether that's actually possible though.
I think you can see examples of lighting in the Unreal thread. I believe they have examples of using VXGI lighting used with the Unreal engine.

Edit: Unreal thread link.
https://forum.beyond3d.com/threads/unreal-engine-4-now-free.56625/
 
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