rubank said:Considering all the cut corners,
shouldn´t the chip be more or less round by now?
YeuEmMaiMai said:I believe that ATi will continue along the path of giving us the best bang for the $$$. I do not see them making too many changes to their ansio and fsaa routines. I believe that they may indeed make the R420 full FP32 just to be able to say that they have it along with the speed to effectively use it. A good chunk of the R300 already uses FP32 internally so I do not see any problems adding it to the rest.
ATi has already stated that the intend to reuse as much of the R3X0 as possible in future designs........
[maven said:]I don't think we'll get there anytime soon; texture filtering and the related accesses happen too often and are too specialised to run well in general purpose logic (IMO).
g__day said:more intersting insights scattered by ATi here http://www.elcoyote.dk/ATi.html
We will be releasing an entire family of products in the first half of 2004.
nVidia was saying very, very similar things before the launch of the NV30, and nVidia had a much longer history of high-performance, full-featured products than ATI currently has.geo said:The most I got out of that was:
rick bergman
We generally don't discuss unreleased products but rest assured, the ATI team is cranking away on a broad range of products. We will be releasing an entire family of products in the first half of 2004. While I can't give any specifics, ATI has been the clear technology and performance leader for quite some time and our next generation won't disappoint our fans.
nVidia still has a longer history of high-performance, full-featured products, products that have, on more than one occasion (as ATI has), surprised and delighted 3D graphics enthusiasts.
YeuEmMaiMai said:I believe that ATi will continue along the path of giving us the best bang for the $$$. I do not see them making too many changes to their ansio and fsaa routines. I believe that they may indeed make the R420 full FP32 just to be able to say that they have it along with the speed to effectively use it. ..
Bjorn said:i would be surprised if they didn't do anything about the "angle problem" in their aniso implementation.
Bjorn said:I also doubt that they'll add FP32 support since it's not required for VS/PS 3.0. Maybe for specific operations, not that i'm in the position to tell you what those operations would be though
I agree especially considering this remark.....vb said:We will be releasing an entire family of products in the first half of 2004.
My bold. 1st half 2004 means:
1. we'll see at least one r420 value card <snip>
El_Coyote
If you could redo a single thing since the introduction of the first Radeon, what would it be?
rick bergman
Great question --- I would have focused our team on offering an entry level DX9 card earlier in 2003. We have just introduced the 9600SE, but I sure would have liked to have this solution at the beginning of the year.
Chalnoth said:I have problems with "whatever it takes" as far as performance in concerned. A "whatever it takes" policy is what brought us ATI's lower-precision LOD detection and bilinear/trilinear blending, nVidia's reduced trilinear, ATI's only using trilinear filtering on one texture stage, nVidia's lack of improvements to AA, and so on.
I'm an idiot consumer. I want things to be loud, colorful and shinyAiluros said:nVidia still has a longer history of high-performance, full-featured products, products that have, on more than one occasion (as ATI has), surprised and delighted 3D graphics enthusiasts.
I honestly hope that that isn't just a tad of nostalgy; I want from both sides the fiercest possible competition. I'm a smart consumer; I like things fast and cheap