Indeed, really hope that the sharpen filter is not part of the graphics.They look like off screen captures but I bet it looks gorgeous
Indeed, really hope that the sharpen filter is not part of the graphics.
Otherwise looks very nice indeed.
Good eye there! I never knew until the original author mentioned the images were captured off-screen.They look like off screen captures but I bet it looks gorgeous
I can't read your mind, but I understand what you mean. I also thought they were Kameo 2 screengrabs and was hyped. The typical Project Spark trees could give it away for those familiar with the game.Dammit Cyan! I was about to get hyped.
I really need to revisit and play this game again.
heheh, no, it's not. As @Nesh has pointed out already, the screenshots are from the TV, not from the console's framebuffer.Indeed, really hope that the sharpen filter is not part of the graphics.
Otherwise looks very nice indeed.
Me too, and it is one of those games that screamed originality everywhere, plus there were hundreds of units on screen at times, which was kind of crazy for a launch day game.i'd love to see a sequal it was such a fun game. Except of course the water level !
Hahah, I'd like to see that thread . How much I miss discussions about perfectly gorgeous off-screen images directly taken from excellent HDTVs, when people didn't know they were off-screen and used that as weaponry to show of the superior graphics of their console!LOL, we need a thread for this, off-screen look filter!
Now he just needs my E3 prediction to come true, Kameo toons created for Spark.
I think it is a good IP to use, especially as X1 needs games for the E rated crowd. Although, I have to admit my now 10-year old is hooked on Project Spark and rarely goes to Minecraft. I will have to add up how much all the DLC has been, at least it is his allowance.
He keeps begging me to post his creations, but I promised the world I would not unleash that horror on them. Most games involve endless spawners of baddies, looks more like fountains shooting out. Gives us the controller and says to test his new level. His levels are pretty, but he needs to work on that core gameplay concept a bit.
He was sick a few weeks back, so I let him play while he was resting. Created a huge cave system with lights, lots of moving cameras, particle effects, etc. Nicely done, then he added the spawners. Doh!