DriveClub by Evolution Studios [PS4]

I've been playing for a couple of hours and it's rock solid. However my driving in heavy rain is quite bumpy!

yeah i noticed framedrops but only in photo mode with heavy snow and almost all the cars on screen, it seems locked during gameplay, but in photo mode every car is highest LOD at any given time.

http://i.imgur.com/KE811nD.jpg
http://i.imgur.com/S1oeems.jpg
http://i.imgur.com/wWr8vf0.jpg
http://i.imgur.com/dWIrGhs.jpg
http://i.imgur.com/5w4fylH.jpg
http://i.imgur.com/Cvaf03D.jpg
 
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Amazing shots, I wish I'm as skilled using Photomode as you guys.
Now the only thing missing is the huge splashes from the puddles when the car drives by, would be even more authentic to realism if that's included in the next patch. I just don't know if PS4's bandwidth could take any more alpha lol.
 
Now that I've experienced it for myself on my TV...

A lot of the effects related to weather are phenomenal, from wetness shading to the snazzy lightning.

The precipitation itself, while impressive in a number of ways, is actually sort of putting me off. It's a thick torrent of large particles which have an annoying "hard" appearance, obviously only exist in a small bubble around the car, and don't have a very natural distance fall-off (including lacking convincing precipitation "fog" under heavy conditions).
 
SO, how is the game doing, still online problems?
Connectivity isn't perfect 100% of the time, but for most intents and purposes it's been working beautifully for quite a while now.

This is how weather simulation is done in games, isn`t it?
Yes, but my point is that it's obvious in this case. The particles look like heavy opaque objects, and there's not a sense of continuity between "these white plastic objects flying at my face" and the rain/snow "fog" effect in the distance. What bothers me isn't that they aren't individually modelling every raindrop in a 20 mile radius; it's that it feels like they're not, because the final appearance it gives doesn't have a nice visual balance to it. I immediately see the individual aspects of the rain operating independently of each other.

For comparison's sake, I'd bring up New Alexandria from Halo Reach as an example of a much better feel of raindrops. It too uses a particle bubble, but the vertex-based "motion blur" it uses to stretch out the raindrops on-screen is more extreme, softening them and allowing them to work together to produce a slick torrential appreance. By themselves they wouldn't bypass the issue that much better than DC does, but Bungie augmented them with light use of a classical animated texture-based "rain" effect in back, which "completes" the local rain and helps bridge the gap to the alpha-blended and distance-based fogging effects in the city. It's using sketchy ad-hoc shenanigans, but it ultimately is much more effective in giving me the impression that these things falling around me are droplets of water, and that this water-falling-from-the-sky phenomenon is happening all about, not just within a 10-foot radius and outside of a half-mile radius.

I also think the windshield droplet simulation looks fake alongside some other aspects of the graphics, although I'm more willing to forgive this as DC comes much closer to nailing it than any other game I've seen.
 
The next step, make drops more dynamic, so that they can dissolve into smeared fluid and reappear into individual drops when it is appropriate. :)
 
@HTupolev
My initial impulse was to argue you to death, but ... they say that one picture is worth a thousand words:

http://giant.gfycat.com/LateWhimsicalAnchovy.gif
That doesn't really demonstrate anything; you've just chosen a really blurry image that partially hides one of the components of the issue I'm getting at.

Actually, even DC's photomode seems to agree with my claim that the way rain particles are rendered in-game isn't very good; with comparable shuttering, its MB makes them much softer than the realtime method.
 
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the way rain particles are rendered in-game isn't very good; with comparable shuttering,

Of course, DC weather simulation isn't perfect - as most of video games real time graphics it's just an approximation.
But if you claim that it is not so good, it would be great if you present us with actual examples of realtime weather simulation that is better than what Evolution Studios brought us.
 
Downloaded a whole lot of free "sorry we're useless" DC updates today. Rain looks insane, I still can't believe how the water on the windscreen behaves like the real thing.
 
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