Its fairly know how brain register the world we see through our eyes. Its simple, it works like encoding in digital video by registering signal changes.
Rendering memories should work similarly to how video works too, so just by reconstructing images and playing it back.
But how does it render images it hasnt seen or imagine things that do not exist?
From technology standpoint we know two ways to reconstruct/simulate world:
A) By approximated technique like ones used in real-time rendering
B) By physical simulation, many combined with some A), because we dont know algorithms for everything.
A) Should not work at all for brains, because it would give us false image.
B) Seems unlikely, because even though brain has tons of computation capabilities, it doesnt know how everything should be simulated.
The only logical answer would be some kind of 3D images reconstruction and modification in real-time, but this still doesnt explain how brain would be able to simulate things like fluid dynamics for example.
So, anyone knows some good research about this topic? It seems interesting, especially in context of future rendering technique that are not based on A) and B) examples.
Rendering memories should work similarly to how video works too, so just by reconstructing images and playing it back.
But how does it render images it hasnt seen or imagine things that do not exist?
From technology standpoint we know two ways to reconstruct/simulate world:
A) By approximated technique like ones used in real-time rendering
B) By physical simulation, many combined with some A), because we dont know algorithms for everything.
A) Should not work at all for brains, because it would give us false image.
B) Seems unlikely, because even though brain has tons of computation capabilities, it doesnt know how everything should be simulated.
The only logical answer would be some kind of 3D images reconstruction and modification in real-time, but this still doesnt explain how brain would be able to simulate things like fluid dynamics for example.
So, anyone knows some good research about this topic? It seems interesting, especially in context of future rendering technique that are not based on A) and B) examples.
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