Cars and other objects in the circuit has dynamic shadows and none of those games that you named aren't 1080p with stable frame rate like FM5, if FM5 is running always at 60fps (without single frame drop) it's because that it's always rendering higher than 60fps, its minimum frame rate is 60fps while minimum frame rate of those games is around 40-50 fps and FM5 has it's own problem to solve (for example physics engine that running at 360fps).
As I said FM5 is a racing game with it's own problem to solve. It's not like every one can make a racing sim with FM5 visual fidelity that runs at lock 60fps @ 1080p (specially on XB1). .
Yes it's locked on 60fps at 1080p but it has low poly models (on par with last gen versions) and mediocre textures. It's a semi open world game and has dynamic shadows/lighting but MGS5:GZ doesn't seems really as a current gen title to me, it's a lunche cross-gen game.
I can't understand reasons behind comparing Resogun and Strider to FM5.
@Allandor
My bad.
Low poly models is still 3D models when Forza 5 has 2D crowds.
MGS5 is still open world game with decent lighting and decent AA. It's the only console game doing that whatever how you spin it. And the game can be really beautifull on some areas and the lighting very impressive.
Forza 5 has good car models but pre-baked lighting and no AA or limited AA on some elements like cars (like the way Need for speed does it, MSAA only on some models). On many technical parts, Forza 5 is a full HD downgraded Forza 4.
I can't understand reasons behind comparing Resogun and Strider to FM5
Same for Forza 5. We can't undestand reasons behind comparing Resogun (tons of lighting, most impressive physics seen on a console game, good AA) and Forza 5: repetitive textures, jaggies fest, prebaked lighting, 2D crowds.