Lucid_Dreamer
Veteran
There has been limited information on the abilities of the PlayStation Camera (PS4). The following is what seems to be available, information-wise:
- 1280 x 800 x 2 @ 60Hz at 12-bit color depth (640 x 400 x 2@120Hz and 320 x 192 x 2@240Hz)
- 85 degree FOV
- Ability to change things like exposure, white balance, and gain per camera or per frame (Ex: can allow a developer to, for example, use one camera at low exposure to track the bright PlayStation Move balls, and the other at higher exposure to show a player that would otherwise look dark in a dimly lit living room)
- Built-in 3 axis accelerometer
- Can be synced with the "game loop" clock so that images of players line up with the in-game action without lag
- Stereoscopic 3D
- Built-in 4 mic array
- Outputs RAW YUV (uncompressed) video feed
- Uses USB 3.0
- F Value/F2.0 fixed focus lens
- Each lens has independent resolution/framerate functionality (Ex: one lens can work at
1280 x 800 @60Hz, while the other lens is tracking motion in 320 x 192 @240Hz)
Knowing these things, what are some of the unique possibilities this type of setup can bring to games or apps?
Edit:
Depth Tracking with Stereoscopic Camera
https://www.youtube.com/watch?v=pydla1fPfBw
Face-tracking Library (w/ Augmented Reality)
http://www.youtube.com/watch?v=gOtPVof2K94&feature=youtu.be&noredirect=1
Voice Recognition Library
http://www.youtube.com/watch?v=5TaUsSy-f0Y&feature=youtu.be&noredirect=1
- 1280 x 800 x 2 @ 60Hz at 12-bit color depth (640 x 400 x 2@120Hz and 320 x 192 x 2@240Hz)
- 85 degree FOV
- Ability to change things like exposure, white balance, and gain per camera or per frame (Ex: can allow a developer to, for example, use one camera at low exposure to track the bright PlayStation Move balls, and the other at higher exposure to show a player that would otherwise look dark in a dimly lit living room)
- Built-in 3 axis accelerometer
- Can be synced with the "game loop" clock so that images of players line up with the in-game action without lag
- Stereoscopic 3D
- Built-in 4 mic array
- Outputs RAW YUV (uncompressed) video feed
- Uses USB 3.0
- F Value/F2.0 fixed focus lens
- Each lens has independent resolution/framerate functionality (Ex: one lens can work at
1280 x 800 @60Hz, while the other lens is tracking motion in 320 x 192 @240Hz)
Knowing these things, what are some of the unique possibilities this type of setup can bring to games or apps?
Edit:
Depth Tracking with Stereoscopic Camera
https://www.youtube.com/watch?v=pydla1fPfBw
Face-tracking Library (w/ Augmented Reality)
http://www.youtube.com/watch?v=gOtPVof2K94&feature=youtu.be&noredirect=1
Voice Recognition Library
http://www.youtube.com/watch?v=5TaUsSy-f0Y&feature=youtu.be&noredirect=1
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