John Carmack has said that he will implement Partially Resident Textures in Doom 4. Both the PlayStation 4 and Xbox One support this technology via hardware.
This technology is expected to feature in most next gen engines, which is a biggy, taking into account most game designers will be more familiar with AMD tech now, and it will help to improve the performance of AMD cards on the PC, so it's good for both the consoles and the PC.
Some of the advantages of the technology is that texture Sizes can be up to 32 TB now, that fast small pools of RAM like the 32MB of eSram of the Xbox One can store up to 6GB worth of textures alone ( http://www.giantbomb.com/forums/xbox-one-8450/x1-esram-dx-11-2-from-32mb-to-6gb-worth-of-texture-1448545/ ), and can be defined as some ultra high resolution streaming technology for the PS4 and Xbox One.
This means massive textures without the use of massive amounts of memory, which is going to help both consoles tremendously in the long run.
https://twitter.com/ID_AA_Carmack/status/157512179749371907
This technology is expected to feature in most next gen engines, which is a biggy, taking into account most game designers will be more familiar with AMD tech now, and it will help to improve the performance of AMD cards on the PC, so it's good for both the consoles and the PC.
Some of the advantages of the technology is that texture Sizes can be up to 32 TB now, that fast small pools of RAM like the 32MB of eSram of the Xbox One can store up to 6GB worth of textures alone ( http://www.giantbomb.com/forums/xbox-one-8450/x1-esram-dx-11-2-from-32mb-to-6gb-worth-of-texture-1448545/ ), and can be defined as some ultra high resolution streaming technology for the PS4 and Xbox One.
This means massive textures without the use of massive amounts of memory, which is going to help both consoles tremendously in the long run.
@ID_AA_Carmack Are you going to add support in Rage for the 7970's hardware PRT Mega texturing anytime soon?
@david20player 7970 hardware virtual textures are limited to 32k, so it requires layout changes to avoid tex crossing. Doom will support
https://twitter.com/ID_AA_Carmack/status/157512179749371907