Crytek New CRYENGINE

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No longer using numbers.

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Crytek Announces the Arrival of the New CRYENGINE®
Frankfurt – August 21, 2013

Frankfurt am Main (Germany) August 21, 2013 – Crytek have ushered in a new era for their state-of-the-art CRYENGINE technology, with the launch of the new CRYENGINE; an ever-evolving technology service, with always up to date access to the latest features in CRYENGINE for commercial game licensees.

CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.

On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.

In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field.

Areil Cai, Director of Business Development – CRYENGINE said: "Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today's announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game."

Also commenting on Crytek's announcement, Carl Jones, Business Development Director at Crytek, said: "Since CryENGINE 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!”

This week also sees a major update to Crytek's free CRYENGINE® SDK; granting non-commercial users access to a raft of the new features that recently helped to make Crysis 3 a visual benchmark for gaming. It is two years since the launch of the free CRYENGINE® SDK. In that time, the engine has been downloaded over five million times and is used for non-commercial projects every day by a constantly growing community and more than 400 universities. The update to the free SDK will take user feedback on board and remove some restrictions, which prevented users from working offline.

These changes to the CRYENGINE service are being marked with a new website which can be seen at www.cryengine.com. Over time, the site will grow to offer new options for game developers, and will ultimately become the central hub for all official CRYENGINE content online.

http://www.crytek.com/news/crytek-announces-the-arrival-of-the-new-cryengine
 
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On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™)

Wii U listed as next gen? Remarkable!
 
However, lots of MBs of gifs are frowned upon, especially as we can embed YT clips directly. Maybe the forum rules can be updated in this age of broadband, but it's currently contrary to the FAQ. and not really in keeping with the technology focus of this website, to use such crappy image tech. ;)
 
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The issue is more BW caps and that embedded gifs force a large download for any browser with images displayed, which'll be everyone browsing B3D for obvious reasons. Now that we have YT, gifs seem kinda redundant.
 
The issue is more BW caps and that embedded gifs force a large download for any browser with images displayed, which'll be everyone browsing B3D for obvious reasons. Now that we have YT, gifs seem kinda redundant.

Gifs redundant? You don't spend much time browsing the Internet, do you? I suppose gifs could be a problem for people browsing over their 3G/4G phone that has a bandwidth cap.
 
Redundant as in you don't need to turn a video clip into an animated gif to be able to share it. You can upload the video and embed a YT clip, only downloaded as the user requests. We don't need animated gifs any more, even if people persist in them. Gif as a format should have died with the introduction of .png (maybe not animated gifs) - just goes to show how legacy is a perpetual weight around technology's neck, holding it back.
 
Maybe they just want to show a specific part of the video. Of course instead of embedding the gif in the post it could be just a link.
 
It is time to update the rules Shiffty ;), is there anyone left if 56K modems:?:
http://i.minus.com/iqqn6GArLe0Y1.gif
http://i.minus.com/ibvbeAB6KhU7LZ.gif
sent from a dialup 56k modem, FWIW

as scott arm saiz
Most countries have data limits on mobile devices (*), buying data is expensive per GB. It pisses me off no end when I see these crappy (256colors remember is gif limit) gifs that take up my limited mobile data. Shifty Geezer is right just use a youtube clip. Better quality and more friendly

(*)which is what nowadays 15% and quickly growing of all internet browsing
 
Redundant as in you don't need to turn a video clip into an animated gif to be able to share it. You can upload the video and embed a YT clip, only downloaded as the user requests. We don't need animated gifs any more, even if people persist in them. Gif as a format should have died with the introduction of .png (maybe not animated gifs) - just goes to show how legacy is a perpetual weight around technology's neck, holding it back.

Like offline play and gamepads? I kid, I kid ;)

But you are wrong. http://www.catgifpage.com/
 
Redundant as in you don't need to turn a video clip into an animated gif to be able to share it. You can upload the video and embed a YT clip, only downloaded as the user requests. We don't need animated gifs any more, even if people persist in them. Gif as a format should have died with the introduction of .png (maybe not animated gifs) - just goes to show how legacy is a perpetual weight around technology's neck, holding it back.

Youtube reloads if you rewind so a gif is actually better.
 
That's the youtube video he tried to link:

Wow, just wow, there are some jawdropping moments in the video.

I got too used to Unreal Engine during the current generation and I always admired Crytek for their tech skills that I want the CryEngine to succeed, so much.

With proper art direction and mapping skill, the CryEngine can produce something really neat. I mean just look at the weather stuff for instance. It's running on the new CryEngine, but hell, it certainly looks pretty spiffy.

Crytek can do impressive stuff.
 
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