I've been searching around for awhile looking for examples of polycounts from
Left4Dead 2 assets. I've seen alot of posts concerning tris and polygons for weapons and player character models but haven't found anything about other assets.
Gas cans, Propane tanks, furniture (chairs couches), static vehicles, common undead. Anyone have any info on these.
Also for vehicles in motion like those from HL2: the buggy, combine gun car, gunship and the insectoid drop ship - how many polys or tris do they have. The combine gun ship which you face off against in the canals moves around so much so it must have a pretty low count (it looks that way too). About the insectoid dropship - in HL2, I don't think you even see one up close however in Ep.1 you shoot one down right thought the roof. I remember that thing being pretty gorgeous to look at. My guess is that there are two different models. One for the combat and another for the crash corpse.
Left4Dead 2 assets. I've seen alot of posts concerning tris and polygons for weapons and player character models but haven't found anything about other assets.
Gas cans, Propane tanks, furniture (chairs couches), static vehicles, common undead. Anyone have any info on these.
Also for vehicles in motion like those from HL2: the buggy, combine gun car, gunship and the insectoid drop ship - how many polys or tris do they have. The combine gun ship which you face off against in the canals moves around so much so it must have a pretty low count (it looks that way too). About the insectoid dropship - in HL2, I don't think you even see one up close however in Ep.1 you shoot one down right thought the roof. I remember that thing being pretty gorgeous to look at. My guess is that there are two different models. One for the combat and another for the crash corpse.