Could material properties used for rendering like roughness, translucency or metalicness be extrapolated to guess sound refraction properties?
These models include: unique environments which simulate reflection and reverberation properties of a room; source property sets which provide initialization parameters for sounds such as distance attenuation and sound cones; and obstacle behavior models that simulate the effects of sound moving through, and around, doors, boxes, windows or other virtual objects. In addition, EAGLE aids the sound designer in creating these models by providing interactive 3D graphical representations as well as real-time auditioning of multiple data sets.”
Now that they officially killed Kinect, :/ I just hope they free up the multiple audio processors to make something good out of that decision, true 3D audio will be possible and amazing reverb effects and the like.
I don't think you understand what making Kinect optional means. This means that they killed it, developers only want money, not experimenting, so they won't use Kinect.Holy shit, you're obsessed with the audio processor.
I don't see how they can free up those resources to be generally available, unless they disabled Kinect and made it so it didn't work anymore. The parts of the audio block that are used for Kinect would be used with the voice control, which is not being disabled. Even if you manually disabled it on your console, someone else might want to keep it on, so devs couldn't count on those resources being generally available. Unless your game basically said, "Improved audio with Kinect disabled!" as a feature.
I don't think you understand what making Kinect optional means. This means that they killed it, developers only want money, not experimenting, so they won't use Kinect.
If they don't use Kinect, and the entire fanbase isn't going to have it, they could well liberate the audio cores.
After the twist in the winds that was the whole Xbox One launch, they will have to settle or set some options for developers.
A simple note in games saying "This game is going to disable some Kinect features", to take advantage of audio or whatever they want to do is something I can see happening after the changes.
It depends on whether that audio stuff for kinect is being used by voice command UI or not. If Kinect needs to use that audio processor for voice command, then it will not be released for games. Otherwise, people that have been using Kinect voice command suddenly can't use it on some games. Unlike the old Kinect, Kinect 2 functions is tied to the OS UI. MS must make sure that people that do want to use Kinect on X1 can do so.A simple note in games saying "This game is going to disable some Kinect features", to take advantage of audio or whatever they want to do is something I can see happening after the changes.
It might seem dumb but it isn't. You have to go with the lowest common multiple.So, you think that loading up the next Call of Duty is going to disable voice commands so I can't say, "Xbox Go Home"? There may actually be some resources they could free up on the skeletal side of things. If your game doesn't use skeletal tracking, you should be able to free up those resources. When you go back to your home screen and the game gets minimized/backgrounded/paused, then you can give those resources back to the UI. As far as the audio processor goes, unless you actually want to turn voice control off when you enter certain games (which would be really dumb) then I think you're not going to free those resources up.
That would be odd if true. Aren't they programmable?the chips used by kinect for audio processing are most likely specialized, meaning it'll be very difficult to use it for other purpose.
That would be odd if true. Aren't they programmable?
I can imagine some class lawsuits in that case from everyone being sold an XB1 on the strength of its voice control losing access to voice control. The moment you can't swap functionality from game to app via voice control, the produce is no longer what you bought. MS can't really afford to disable that. If it does happen, it'll be another messy chapter.It might seem dumb but it isn't. You have to go with the lowest common multiple.
Developers are going to say... ok, we won't be using Kinect because there is nothing saying "Kinect is essential to the Xbox One, and it will not work without it", so...
They are general purpose DSPs with some custom instructions.the chips used by kinect for audio processing are most likely specialized, meaning it'll be very difficult to use it for other purpose.
They are general purpose DSPs with some custom instructions.
:smile2: They are going to adapt the interface.I can imagine some class lawsuits in that case from everyone being sold an XB1 on the strength of its voice control losing access to voice control. The moment you can't swap functionality from game to app via voice control, the produce is no longer what you bought. MS can't really afford to disable that. If it does happen, it'll be another messy chapter.