Finally got around testing the audio, and I set the console at Stereo, the TV at Stereo too. The positional audio is still there, which is good. But it's only there because I think Skyrim has positional audio by default.In that scenario it is doing the downmixing not the console, What I hope is that even if you select the 2.0 output setting from the console dash the XB1 and PS4 will offer a HRTF style downmix of the native surround mix. It was quite annoying on my PC when badly ported console titles would simply drop entire channels when I selected headphone output.
The audio on Xbox One is probably going to be unmatched this next generation, imho.
I wrote this after reading the PS4's hardware article at Eurogamer. I watched a Youtube video on TrueAudio, and they mostly mentioned convolution as a way to obtain reverberation, and that was it.Don't speak too soon, it sounds like the PS4 may actually be packing TrueAudio now. If true then I'd assume that puts them roughly even??
I'm sure the sound engineers around here can give more details on that though.
I wrote this after reading the PS4's hardware article at Eurogamer. I watched a Youtube video on TrueAudio, and they mostly mentioned convolution as a way to obtain reverberation, and that was it.
Maybe it is a superior technology, maybe not, but Sony have been candid about the audio on PS4, and they didn't say much. This gave me a feeling of PS4's audio chip as being silicon furniture, as if it didn't exist. Because they mentioned pretty much all the other numbers, and seemed proud of them.
Judging by the news messyman posted that's going to be interesting.It's a fully programmable audio DSP (3 of them in fact) which as I understand it is something the XBO lacks (at least in as much as it's not exposed to developers). It can be used for convolutuon reverb, positional audio (including elevation) and, just about any other audio effects developers decide to programme on it, all without impacting the CPU.
This is what made me initially think it didn't have it and what still makes me dubious as to whether it's the full implementation. It looks like we'll find out for sure pretty soon though!
Wasn't there something supposed to be announced/reveled today by AMD?
And I think I saw somewhere Sony is having a talk on audio too.
http://gamenmotion.blogspot.ca/2013/11/sony-to-reveal-ps4-processor-november.html
...but the MS engineers told Panello that Xbox has a better sound chip.
It is one processor on PS4 though? I'd guess it's not quite the same.
Doesn't the Xbox One audio processor feature 8 DSPs?
Depends on where you want the mixing to happen. I'd say the console might do a better job of mixing to stereo than the TV, since it has more information. Might also be slightly better latency wise. In general, just listen to both, and choose whichever one works best for your setup.Finally got around testing the audio, and I set the console at Stereo, the TV at Stereo too. The positional audio is still there, which is good. But it's only there because I think Skyrim has positional audio by default.
I also tested the sound in Noel Vermillion's ending, and there was a sound effect in particular which sounded only in my right ear. I thought it would be a surround effect but it's not. It works in Stereo too.
The audio on Xbox One is probably going to be unmatched this next generation, imho.
That reminds me... if bkilian :smile: could help me on this, I would be very grateful. I mean, til I purchase a proper 7.1 system I am stuck with the rather decent Stereo from my TV.
I am torn between choosing Uncompressed Stereo or 7.1 Uncompressed. Which would you choose, bkilian? Just curious...
I think I can do fine but I am confused and any help would be appreciated. It has been a few weeks since I bought a new TV but not a 7.1 surround system, not yet. Then again, I have long since run out of ideas.