Online games are more and more common nowadays, and even so a well-programmed AI can be very valuable in many situations or story-driven games, to the point that some of those AIs are really admirable.
Artificial intelligence can make the difference in those games to become more rewarding and even masterpieces when played at higher difficulty levels, especially when they have a choice of actions and are able to behave in a very unpredictable fashion.
Whether it is a companion's AI -i.e. Skyrim or Bioshock Infinite- or an opposing AI, an advanced behaviour, adding to this an unique situational awareness, certainly helps a lot to increase immersion, adding a nice component of believability.
This certainly can make games more dynamic or realistic. Humans are unique and so it is human intelligence, and trying to make your console or computer act in a similar way to human intelligence sounds very challenging.
If an AI can pull off enough unpredictabiliy to simulate human choices that's certainly an achievement, especially when logic is applied to those choices, and it can interact logically with its surroundings.
I never play MMOs because of the always online thing, but an MMO with AIs when you are offline could be very interesting, for instance.
Here are some examples of great AIs:
Bioshock Infinite, an article about the behaviour of the AI.
"An Effin' AI In BioShock Infinite Is More Of A Human Than I Am"
The Barbarian AI in Age of Empires 2 HD. It certainly plays an amazing game and can perform actions human can't do.
To me one of its most incredible achievements is that it can lure boars just like humans, which is one of the most amazing things I've ever seen in an AI.
AI that teaches itself to play NES games, it can get very good at some of them. It can pull off some tricky and some fascinating moves:
Autonomous agent AI playing a clone of Super Mario Bros with great results, beating a level and again making things human can't do.
More about autonomous agent AIs and Multi-seed agent AIs -more advanced versions of mono seed autonomous agent AIs (shown in the video)-
http://geneura.wordpress.com/2013/02/07/863/
Fan made Reaper Bot from Quake 1. It learnt from the players moving around the map and was great at pathfinding.
It was programmed by Steven Polge back in the 90s, and Epic hired him afterwards.
Halo has always had a great AI.
I would like to add an apparently fine AI who can turn rogue and fail in some conditions.
Skyrim "Radiant AI" can sometimes work great, but it's kind of cheap and have very fun reactions at times.
My favourite:
Skyrim, beware the door lol:
More Skyrim:
Some more:
Skyrim trick cabbage shot and how the Skyrim react after throwing a simple cabbage, sigh:
Finally and additionally, I just wanted to point out that the AI in some chess games is simply amazing.
I wonder if we will see an improvement in AIs this next generation which is about to begin.
Artificial intelligence can make the difference in those games to become more rewarding and even masterpieces when played at higher difficulty levels, especially when they have a choice of actions and are able to behave in a very unpredictable fashion.
Whether it is a companion's AI -i.e. Skyrim or Bioshock Infinite- or an opposing AI, an advanced behaviour, adding to this an unique situational awareness, certainly helps a lot to increase immersion, adding a nice component of believability.
This certainly can make games more dynamic or realistic. Humans are unique and so it is human intelligence, and trying to make your console or computer act in a similar way to human intelligence sounds very challenging.
If an AI can pull off enough unpredictabiliy to simulate human choices that's certainly an achievement, especially when logic is applied to those choices, and it can interact logically with its surroundings.
I never play MMOs because of the always online thing, but an MMO with AIs when you are offline could be very interesting, for instance.
Here are some examples of great AIs:
Bioshock Infinite, an article about the behaviour of the AI.
"An Effin' AI In BioShock Infinite Is More Of A Human Than I Am"
The Barbarian AI in Age of Empires 2 HD. It certainly plays an amazing game and can perform actions human can't do.
To me one of its most incredible achievements is that it can lure boars just like humans, which is one of the most amazing things I've ever seen in an AI.
AI that teaches itself to play NES games, it can get very good at some of them. It can pull off some tricky and some fascinating moves:
Autonomous agent AI playing a clone of Super Mario Bros with great results, beating a level and again making things human can't do.
More about autonomous agent AIs and Multi-seed agent AIs -more advanced versions of mono seed autonomous agent AIs (shown in the video)-
http://geneura.wordpress.com/2013/02/07/863/
Fan made Reaper Bot from Quake 1. It learnt from the players moving around the map and was great at pathfinding.
It was programmed by Steven Polge back in the 90s, and Epic hired him afterwards.
Halo has always had a great AI.
I would like to add an apparently fine AI who can turn rogue and fail in some conditions.
Skyrim "Radiant AI" can sometimes work great, but it's kind of cheap and have very fun reactions at times.
My favourite:
Skyrim, beware the door lol:
More Skyrim:
Some more:
Skyrim trick cabbage shot and how the Skyrim react after throwing a simple cabbage, sigh:
Finally and additionally, I just wanted to point out that the AI in some chess games is simply amazing.
I wonder if we will see an improvement in AIs this next generation which is about to begin.