What happened to my post where I mentioned that I can't help but drool over just imagining games in the future consoles when we had games like F-Zero GX on the Gamecube, that looked and played great and also ran so smooth?
Projekt RED are known for their commitment to the PC, but in a new interview, their managing director Adam Badowski suggested the team are going to put power ahead of platform allegiance.
CD Projekt say next gen Xbox could overtake PC as lead development platform. It seems to me next gen consoles are powerful enough and there are winds of change.
http://www.oxm.co.uk/50970/cd-projekt-next-gen-xbox-could-overtake-pc-as-lead-development-platform/
Projekt RED are known for their commitment to the PC, but in a new interview, their managing director Adam Badowski suggested the team are going to put power ahead of platform allegiance.
CD Projekt say next gen Xbox could overtake PC as lead development platform. It seems to me next gen consoles are powerful enough and there are winds of change.
http://www.oxm.co.uk/50970/cd-projekt-next-gen-xbox-could-overtake-pc-as-lead-development-platform/
CD Projekt: next gen Xbox could overtake PC as lead development platform
"PC allows for more at the moment, but new platforms are stepping up."
The weekend! It bears down upon us like an avalanche of catharsis and relaxation. Time for one more nugget of extra-spicy hardware commentary before you sign off?
Very well then - CD Projekt RED's managing director Adam Badowski reckons the next Xbox and PS4 are sufficiently powerful and flexible that they may serve as lead development platforms in future, eclipsing the mighty PC.
"We know a lot about the next gen platforms that we can't comment on yet, but our strategy is that we're always trying to maximise the quality for the platform, to use its particular strengths and advantages," he told GamesIndustry.
"Usually the weakest platform dictates the quality for all platforms, but high-quality visuals are our trademark so we need to approach each platform as individually as possible."
"Of course, large scale technical decisions in our engine, such as opting for 64-but architecture, Direct X11, are made globally, but we do try to treat platforms individually," Badowski went on.
"PC allows for more at the moment, but new platforms are stepping up. In the future, it should be much easier to unify the requirements.
"Some things, like control schemes, will still need to be tailored to the platforms but the new platforms will unify requirements. PC was the lead platform for Witcher 2 because it was the most powerful, but that might change in the future."
CD Projekt RED's debut next generation console project is The Witcher 3: Wild Hunt - read all about the game here. It's a catastrophically pretty effort, though not quite as pretty as stablemate Cyberpunk 2077, due for release no earlier than 2015. Check out that trailer. Those bullets are sparkly, aren't they?
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