DavidGraham
Veteran
This distinct grading of colors , like they are separated , creating lines of transition zones , there should be seamless tranisiton between colors , but obviously there isn't .
I see this problem everywhere in many games , particularly Skies , also water , terrain , smoke .. etc
What is the cause of this phenomenon ? lack of color precision ? memory saving techniques ?
NB: this effect is not the result of image compression .
I see this problem everywhere in many games , particularly Skies , also water , terrain , smoke .. etc
What is the cause of this phenomenon ? lack of color precision ? memory saving techniques ?
NB: this effect is not the result of image compression .