Yea the alleged 6 disk blueray multi changer also smacks of a 12 yrs wet dream...
Blitters...blueray multichangers..yea ok. :/
6 speed bluray, not 6 disk capacity.
Yea the alleged 6 disk blueray multi changer also smacks of a 12 yrs wet dream...
Blitters...blueray multichangers..yea ok. :/
Am I wrong in thinking a 256-bit bus sounds prohibitively expensive for a console? I would have thought 128-bit GDDR5 were both less expensive and easier to manufacture (as well as plain faster) than such a config. Especially in the long term.
Wouldn't the lower volume of GDDR5 produced ultimately make it more expensive? DDR3 is plentiful and cheap already. And the 256-bit lanes should be split over multiple chips on the mainboard converging at the endpoint(north bridge/memory controller) to create a bus that wide. Like the first Xbox, it used four chips of PC1600 to achieve 6.4GB/s bandwidth IIRC.
What's DDR3 memory density like at this point, how many chips would you need to reach 8GB?
At 1080p, subsampled particles will be still high quality, and deferred rendering could make shortcuts. eg. Render effectively a 422 YUV image by rendering light at 1080p and albedo etc. at 720p.
if this is durango, than Microsoft will suicide. UE4 won't run on it, nor the next engine from crytek.. this is total nonsense, I believed that crytek was involved in some way developing durango. Then I hope Orbis will not disappoint too or I will stick to pc; I don't have idea of what is the DME accelerator unit, but hardly will fill the weakness of the system
We're very clueless here. I think it's wrong to assume they are DMA units as they'd be called DMA units in that case. There must be more they are doing with the memory, although what, we can only guess. I assume scaling and filtering of sorts, saving the GPU. Mipmaps and compressed textures and who-knows-what. My custom hardware thread didn't really uncover any clear, obvious uses that convinced me of their value, but here we are with them reportedly in, so they must have some noteworthy value, at which point I feel we should explore all the possible uses and see what they could bring to the table.
Wouldn't the lower volume of GDDR5 produced ultimately make it more expensive? DDR3 is plentiful and cheap already. And the 256-bit lanes should be split over multiple chips on the mainboard converging at the endpoint(north bridge/memory controller) to create a bus that wide. Like the first Xbox, it used four chips of PC1600 to achieve 6.4GB/s bandwidth IIRC.
What's DDR3 memory density like at this point, how many chips would you need to reach 8GB?
That would be suicide for Epic not MS.
I would bet UE4 runs on both next gen consoles, in fact it will be tailored to the, just because that's where Epic makes their money.
aegis claims there's a block missing from the diagram:
if this is durango, than Microsoft will suicide. UE4 won't run on it, nor the next engine from crytek.. this is total nonsense
Of course you're right, Epic will make a cut-down version of the engine for durango and wiiu, and maybe for ps4 (but let me hope to see al least an highend system)
What I want to say is that we can forget Samaritan level quality, Epic told that to run samaritan the low end requisite is a minum of 2.5 GFlops. And here we have less than half this number.
The only wayout is that MS will produce two version onf xbox next, a lite one and a pro, with different power and different price; but again by common sense using the old 360 system as low end model is a better choice than using a new system
He's referring to either the ARM security core or a Kinect block, so no, they haven't left out the hw ray tracer
I'm not sure, but that would still add to motherboard complexity.
He's referring to either the ARM security core or a Kinect block, so no, they haven't left out the hw ray tracer
What I want to say is that we can forget Samaritan level quality, Epic told that to run samaritan the low end requisite is a minum of 2.5 GFlops. And here we have less than half this number.
They likely couldn't have launched in November of 2012 due to poor 28nm volume and availability.
You launch when the market is right, otherwise, you could suspend indefinitely waiting for more power.
Aegis was claiming to do so to protect his source. I doubt his source would be in hot water over a kinect block. Maybe an ARM core, but I'd guess it's neither of those.
I'm not sure, but that would still add to motherboard complexity. It only makes sense if the price of DDR3 is low enough to offset the increased cost of GDDR5. And my point is (I think) that the price of GDDR5 is likely to fall much faster than the cost of making a 256-bit mainboard throughout the entire lifespan of the console.
There's a reason why low-end Radeon cards use 128-bit GDDR5 over 256-bit DDR3 to achieve the same bandwidth. It's ultimately cheaper.