This terms has stroke me a lot lately , high "frequency" textures , what does the word "frequency" here stand for ? is it Resolution ? is it diversity of colors/details ? is it decompressed textures ?
This terms has stroke me a lot lately , high "frequency" textures , what does the word "frequency" here stand for ? is it Resolution ? is it diversity of colors/details ? is it decompressed textures ?
Normally it's a combination of resolution plus big changes in contrast contrast. Also note that this can be exacerbated by per pixel computations as well (such as specular lighting).
Exactly. The ground texture in Half-life 2 was a good example of this. It was modeled with lots of blades of grass and shadows. That made for a very high frequency texture.